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  • therobotmaker - Friday, August 28, 2015 - link

    It wouldn't be a Valve product without a delay or ten.
  • ant6n - Saturday, August 29, 2015 - link

    Some of the AMD fanboys claim that VR is gonna be much better with AMD rather than Nvidia, is there any truth to that? Like, is it worth switching back to AMD with the next graphics card?
  • firewall597 - Monday, August 31, 2015 - link

    While this relates to more than just VR, current gen Nvidia does not support DX12 Asynchronous Compute/shaders, which an important technology used to reduce latency. It basically allows the GPU to do more at once, reducing the time to frame. This is very important for both VR and DX12

    Not sure if AnandTech allows links in posts, but I'll try:
    https://www.reddit.com/r/pcgaming/comments/3j1916/...

    This isn't to say that Nvidia won't work, just that AMD currently benefits much more from DX12 optimizations, which will in turn improve your VR experience. And I would wager that Pascal next year will rectify this too. If you can be patient on an upgrade, it might be prudent to wait and see what next gen Nvidia has to offer.
  • firewall597 - Tuesday, September 1, 2015 - link

    Hmm, someone posted a counter on the Nvidia reddit saying that NV does indeed have asynchronous compute/shading. So... *shrug*?
    https://www.reddit.com/r/nvidia/comments/3j5e9b/an...
  • firewall597 - Tuesday, September 1, 2015 - link

    Now there's a counter to the counter, disputing the results and testing methodology. It may indeed be true that NV doesn't have proper async compute, but I can't keep up with the argument anymore.

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