I suspect not. they have a sub 1% marketshare last time I checked for their modern GPUs on their SoCs.
Expect it to at least run decently on PowerVR and Adreno. Possibly Mali and the other two architectures that have 10%+ GPU marketshare whose names I forget.
NVidia has no reason to cripple other companies SoCs. They themselves have practically no competitive final products, and, after the disaster of trying to push phones/tablets/etc having Tegra inside, I don't think they'll bet on that.
This should hopefully be what Gameworks on the PC needs to be. Free to use/pay small licensing fee + runs well, adds cool effects. Please note Nvidia pays companies who use Gameworks in direct or rounda-bound ways.
"Please note Nvidia pays companies who use Gameworks in direct or rounda-bound ways."
Of course, I mean they would have to, amiright? Otherwise what other incentive would developers have, that is, besides the tech support from a graphics technology leader, and access to their tools, which would allow the developer to add some bells and whistles to their product for free. /:|
If only the AMD guys were evil enough to do something like this they wouldn't be getting destroyed in the stock market. That's AMD's problem: they're just too damn nice to survive in this evil world. Where monsters like Intel and Nvidia roam free, enticing customers with features they developed themselves. The sheer AUDACITY of it! lol.
Almost every single Gameworks or Nvidia sponsored game appears to have lots of things that just randomly happen to run badly on everything for the image quality increase. More on AMD's card, but, even more on NVidia's.
Notice how the Titles that NVidia bundles are all Gamework's titles... "So, you put in Gameworks, we help you code it and other stuff (saving some money by helping with coding) and than we buy as many copies of the game as cards we sell" which certainly increases sales.
And, even coding in a game, something Nvidia has said they've done in multiple games, is saving the developer money, or, allowing them to spend that money on more stuff. Effectively, saving the developer money.
AMD has done similar things, but, the technologies they add in typically are minor performance hits (TressFX) or something that the developers really want and that pushes the game industry forwards (Mantle).
And, of course, AMD does need to and should work on it's developer relations for making sure code runs fine in their game, they are behind NVidia. Thankfully, AMD has opened near all of it's GCN architecture, with a ton of information of how to code with it. NVidia *had* that, and, now, if you want that, it's typically only under NDA, or impossible to access. So, if you want to make sure your code runs well on NVidia's architectures, you better be willing to sign an NDA, or late NVidia write the code and trust it works okay on other architectures also.
And no one uses it, because TressFX is simply too limited compared to PhysX, or even Hairworks.
NVIDIA put together an excellent development kit, and AMD has nothing to counter with. That, combined with NVIDIAs 80% market share on Desktop, is why AMD finds itself with tech that no one uses.
I understand you're trying to joke, but it's completely true. AMD is a nice company, supporting open standards, releasing information, ... NVIDIA on the other hand doesn't even let you run PhysX on its on cards if you also have an AMD card in the system.
And yes, NVIDIA's tactics do lead to higher profits, but viewing profits as the most important thing is what makes our world what it is.
Well, I don't think it will become the tool of choice, I'm guessing they probably charge a small fee or take a small portion of game revenue. The odds are there are people willing to charge less, given how Nvidia (Rightfully) views itself as a premium brand.
Shouldn't be the BS cr*p mockery of optimized code that it is on the PC either. Trying to do that on sub 1% marketshare doesn't work very well.
for mobile Gameworks. They don't have a product that's viable to push for most of the market. This AndroidWorks and GameWorks set seems like a really good thing. Mostly because Nvidia is forced to optimize for at least Mali, Adreno, PowerVR and maybe Vivante
Free to use GameWorks developed effects, etc. That being said, given it is fully free, even better. That means they bet it will work well on everything. Or they just decided that they're going to try to take the SoC GPU market by storm.
Very interesting now visual studio has very nice native android support, wonder if these will link together? Android studio 1.3 is adding native support too, good stuff!
I believe it would probably be something completely revolutionary, that would teach every other tech company how to do their job and then AMD would role it back once someone makes a copy of it. Remember, AMD is here to set moral standards and innovate - they leave the petty money making to others. Heck, if Jesus had a laptop, it would probably have an APU.
For mobile? AMD isn't even there. Nvidia cannot make it run like sh*t on multiple architectures of GPUs that work with ARM currently because that would be shooting themselves in the foot.
Adreno, Mali, Vivante. All have at worst 2x the marketshare. Adreno and Mali probably have 10x.
Now, when you look only at high end SoCs, it's probably a bit better. However, if Nvidia has over 10% of the high end SoC market for ARM I would be really shocked. The rest is mostly Adreno with probably 15-25% Mali. PowerVR would count, but, this is Android we're talking about. PowerVR's marketshare is almost identical to Apple's iOS marketshare iirc.
but it's not worth all time to use optimized code. if the platform is not optimized it will not support properly. in that case, what should we do? http://appletechsupportnumber.net/ipod-support/
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25 Comments
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lamebot - Friday, May 29, 2015 - link
" it is not limited to being used on NVIDIA devices."I bet it runs a lot better on Nvidia devices though. This is GameWorks after all;)
ZeDestructor - Friday, May 29, 2015 - link
So standard optimized code. Good to know. I mean, REALLY good to know that optimised code works better on the platform it was optimized for./rant
xthetenth - Monday, June 1, 2015 - link
Standard optimized code generally isn't optimized to stress comparative weaknesses in competitors.testbug00 - Friday, May 29, 2015 - link
I suspect not. they have a sub 1% marketshare last time I checked for their modern GPUs on their SoCs.Expect it to at least run decently on PowerVR and Adreno. Possibly Mali and the other two architectures that have 10%+ GPU marketshare whose names I forget.
NVidia has no reason to cripple other companies SoCs. They themselves have practically no competitive final products, and, after the disaster of trying to push phones/tablets/etc having Tegra inside, I don't think they'll bet on that.
This should hopefully be what Gameworks on the PC needs to be. Free to use/pay small licensing fee + runs well, adds cool effects. Please note Nvidia pays companies who use Gameworks in direct or rounda-bound ways.
D. Lister - Saturday, May 30, 2015 - link
"Please note Nvidia pays companies who use Gameworks in direct or rounda-bound ways."Of course, I mean they would have to, amiright? Otherwise what other incentive would developers have, that is, besides the tech support from a graphics technology leader, and access to their tools, which would allow the developer to add some bells and whistles to their product for free. /:|
If only the AMD guys were evil enough to do something like this they wouldn't be getting destroyed in the stock market. That's AMD's problem: they're just too damn nice to survive in this evil world. Where monsters like Intel and Nvidia roam free, enticing customers with features they developed themselves. The sheer AUDACITY of it! lol.
testbug00 - Saturday, May 30, 2015 - link
Almost every single Gameworks or Nvidia sponsored game appears to have lots of things that just randomly happen to run badly on everything for the image quality increase. More on AMD's card, but, even more on NVidia's.Notice how the Titles that NVidia bundles are all Gamework's titles... "So, you put in Gameworks, we help you code it and other stuff (saving some money by helping with coding) and than we buy as many copies of the game as cards we sell" which certainly increases sales.
And, even coding in a game, something Nvidia has said they've done in multiple games, is saving the developer money, or, allowing them to spend that money on more stuff. Effectively, saving the developer money.
AMD has done similar things, but, the technologies they add in typically are minor performance hits (TressFX) or something that the developers really want and that pushes the game industry forwards (Mantle).
And, of course, AMD does need to and should work on it's developer relations for making sure code runs fine in their game, they are behind NVidia. Thankfully, AMD has opened near all of it's GCN architecture, with a ton of information of how to code with it. NVidia *had* that, and, now, if you want that, it's typically only under NDA, or impossible to access. So, if you want to make sure your code runs well on NVidia's architectures, you better be willing to sign an NDA, or late NVidia write the code and trust it works okay on other architectures also.
ET - Sunday, May 31, 2015 - link
TressFX didn't work well on NVIDIA cards initially, but AMD fixed that, and the current version of TressFX is open source.gamerk2 - Monday, June 1, 2015 - link
And no one uses it, because TressFX is simply too limited compared to PhysX, or even Hairworks.NVIDIA put together an excellent development kit, and AMD has nothing to counter with. That, combined with NVIDIAs 80% market share on Desktop, is why AMD finds itself with tech that no one uses.
testbug00 - Monday, June 1, 2015 - link
Nvidia's desktop share is under 60%. Their laptop share is well over 80% I would guess, however.Total marketshare is under 70% for sure currently.
Their current sales are 75-80% of the market. Give that 3-5 years and they'll have that 75-80% marketshare.
testbug00 - Monday, June 1, 2015 - link
er, AMD released TressFX code and Nvidia optimized for it ;)ET - Sunday, May 31, 2015 - link
I understand you're trying to joke, but it's completely true. AMD is a nice company, supporting open standards, releasing information, ... NVIDIA on the other hand doesn't even let you run PhysX on its on cards if you also have an AMD card in the system.And yes, NVIDIA's tactics do lead to higher profits, but viewing profits as the most important thing is what makes our world what it is.
xthetenth - Monday, June 1, 2015 - link
Yes, it is unironically a shame that the current system allows anti-competitive behavior and encourages the creation of near-monopolistic companies.testbug00 - Friday, May 29, 2015 - link
Well, I don't think it will become the tool of choice, I'm guessing they probably charge a small fee or take a small portion of game revenue.The odds are there are people willing to charge less, given how Nvidia (Rightfully) views itself as a premium brand.
Shouldn't be the BS cr*p mockery of optimized code that it is on the PC either. Trying to do that on sub 1% marketshare doesn't work very well.
HighTech4US - Friday, May 29, 2015 - link
It's FREE.But that never stops idiot posts like this one by those who can't or won't read the attached linked article.
testbug00 - Friday, May 29, 2015 - link
Free to use the AndroidWorks? Sure. Great.Free to use GameWorks? I don't see that anywhere. Can you please show me where that part is?
D. Lister - Saturday, May 30, 2015 - link
"Free to use GameWorks? I don't see that anywhere. Can you please show me where that part is?"Free to use? You just said above they're actually PAYING people to use it.
testbug00 - Saturday, May 30, 2015 - link
for mobile Gameworks. They don't have a product that's viable to push for most of the market.This AndroidWorks and GameWorks set seems like a really good thing. Mostly because Nvidia is forced to optimize for at least Mali, Adreno, PowerVR and maybe Vivante
testbug00 - Friday, May 29, 2015 - link
Free to use GameWorks developed effects, etc. That being said, given it is fully free, even better. That means they bet it will work well on everything. Or they just decided that they're going to try to take the SoC GPU market by storm.jwcalla - Saturday, May 30, 2015 - link
Hopefully they'll integrate with Android Studio IDE as well.noeldillabough - Sunday, May 31, 2015 - link
Very interesting now visual studio has very nice native android support, wonder if these will link together? Android studio 1.3 is adding native support too, good stuff!Gunbuster - Sunday, May 31, 2015 - link
Cant decide, will AMD call it sabotage or will Richard Huddy invent a "Coming Soon" copycat product...D. Lister - Sunday, May 31, 2015 - link
I believe it would probably be something completely revolutionary, that would teach every other tech company how to do their job and then AMD would role it back once someone makes a copy of it. Remember, AMD is here to set moral standards and innovate - they leave the petty money making to others. Heck, if Jesus had a laptop, it would probably have an APU.testbug00 - Monday, June 1, 2015 - link
For mobile? AMD isn't even there. Nvidia cannot make it run like sh*t on multiple architectures of GPUs that work with ARM currently because that would be shooting themselves in the foot.Adreno, Mali, Vivante. All have at worst 2x the marketshare. Adreno and Mali probably have 10x.
Now, when you look only at high end SoCs, it's probably a bit better. However, if Nvidia has over 10% of the high end SoC market for ARM I would be really shocked. The rest is mostly Adreno with probably 15-25% Mali. PowerVR would count, but, this is Android we're talking about. PowerVR's marketshare is almost identical to Apple's iOS marketshare iirc.
him_tyagi001 - Wednesday, July 5, 2017 - link
but it's not worth all time to use optimized code. if the platform is not optimized it will not support properly. in that case, what should we do?<a href="http://appletechsupportnumber.net/ipod-support/&qu... Support Number</a>
him_tyagi001 - Wednesday, July 5, 2017 - link
but it's not worth all time to use optimized code. if the platform is not optimized it will not support properly. in that case, what should we do?http://appletechsupportnumber.net/ipod-support/