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  • Jtaylor1986 - Monday, April 13, 2015 - link

    AMD seriously needs to get their act together on the driver front. It's been 4 months since their last WHQL driver. Nvidia is making them look ridiculous
  • neonisin - Monday, April 13, 2015 - link

    My drivers work fine. I think there would be something wrong if they released a new driver every 2 weeks, yes? Can you elaborate?
  • Death666Angel - Monday, April 13, 2015 - link

    And WHQL drivers are important for gamers, why?
  • Jtaylor1986 - Monday, April 13, 2015 - link

    Then why does Nvidia take the time and effort to make all their releases WHQL if there is no benefit?
  • DanNeely - Monday, April 13, 2015 - link

    Windows update distribution is probably the biggest tehcnical one. It means that less hardcore gamers who don't have their GPU vendors app lurking in their tray pushing driver updates still get the latest drivers within a month of release.
  • lazarpandar - Tuesday, April 21, 2015 - link

    That question implies quite a load of inductive reasoning. I mean, how could there be all this life on earth if there is not an intelligent creator? How can it be cold in the midst of global warming?

    Sorry but the burden of proof is on you.
  • SlyNine - Monday, April 13, 2015 - link

    Any word on DSR and SLI. Shame the to can't play together.
  • Morawka - Monday, April 13, 2015 - link

    DSR isnt that great in my experience. I'd much rather have the developer integrate native resolution scaling like Frostbite 3 Engine games. Works amazing and no filter is used, so its clear as a bell.
  • eanazag - Monday, April 13, 2015 - link

    DSR - Dynamic Screen Resolution allows you to play at higher, non-native resolutions. I can understand if you prefer native resolution only. It is nice to have the option to run a game at a higher resolution than the monitor supports if your video card has the balls to do so. I have some older monitors that it would be great to do this on.
  • tuxfool - Monday, April 13, 2015 - link

    Maybe you should read what he wrote? Built in scaling at the engine level is better i.e. you actually get considerations for UI legibility etc.
  • coburn_c - Monday, April 13, 2015 - link

    But scaling the UI down is fantastic. Not all pixels are the same size despite what the engine thinks.
  • Ryan Smith - Monday, April 13, 2015 - link

    I haven't heard anything, but I can check.
  • rtho782 - Monday, April 13, 2015 - link

    It's DSR, SLI and GSync.

    You can have any two.
  • rtho782 - Monday, April 13, 2015 - link

    Although I think there are also limits with 4k screens on SLI/DSR combos.
  • SlyNine - Wednesday, April 15, 2015 - link

    Really? even with the latest drivers I'm not seeing SLI and DSR (with Gsync disabled).
  • SlyNine - Wednesday, April 15, 2015 - link

    That would be great, I'm not seeing DSR with gysnc enabled or disabled. If you do ask please ask about the MFAA/SLI compatibility as well.

    thanks
  • az060693 - Monday, April 13, 2015 - link

    I've always had issues with DSR. Usually UI elements and text don't scale properly.
  • cmdrdredd - Monday, April 13, 2015 - link

    DSR does work with SLI. MFAA doesn't
  • SlyNine - Wednesday, April 15, 2015 - link

    Enable SLI and DSR disappears. This is with Gsync disabled or enabled.
  • Daniel Egger - Thursday, April 16, 2015 - link

    Don't know but what I do know that those f'in Morons at NVidia managed to break DSR *again* when the output device is connected over an HDMI receiver. It was just fixed in the previous release...
  • HighTech4US - Monday, April 13, 2015 - link

    Quote: OpenCL 1.2 functionality will only be available on Kepler and Maxwell GPUs, with Fermi getting left behind.

    This is incorrect, OpenCL 1.2 works on Fermi:

    Quote: IT IS on Fermi as well. I'm seeing a 63 to 77% improvement in LuxMark with my GTX 560. And yes, LuxMark detects 1.2.

    http://techreport.com/news/28102/geforce-350-12-dr...

    See Ninjitsu's post
  • dragonsqrrl - Monday, April 13, 2015 - link

    I doubt it. A random post by someone claiming performance boosts in LuxMark does not necessarily mean Fermi supports OpenCL 1.2. That's a bit of a stretch in my mind. If true, it's more likely just be driver optimizations by Nvidia. If OpenCL 1.2 is supported by Fermi, it's curious why Nvidia would only confirm support for Maxwell and Kepler in their release notes.
  • MrSpadge - Tuesday, April 14, 2015 - link

    They may not want to invest any time in evaluating and supporting it. Or Fermi might just support a subset of OpenCL 1.2, which works for Luxmark but is not enough for official compatibility. In thie case whatever worked now, according to that post, may be removed later on.
  • HighTech4US - Tuesday, April 14, 2015 - link

    May, might, may

    I see you are really really certain about your guesses.
  • HighTech4US - Tuesday, April 14, 2015 - link

    This is the first official NVIDIA driver supporting OpenCL 1.2 for old devices.

    Geforce 560 GTX (clinfo):

    Platform Profile: FULL_PROFILE
    Platform Version: OpenCL 1.2 CUDA 7.0.0
    Platform Name: NVIDIA CUDA
    Platform Vendor: NVIDIA Corporation
    Platform Extensions: cl_khr_byte_addressable_store cl_khr_icd cl_khr_gl_sharing cl_nv_compiler_options cl_nv_device_attribute_query cl_nv_pragma_unroll cl_nv_d3d9_sharing cl_nv_d3d10_sharing cl_khr_d3d10_sharing cl_nv_d3d11_sharing cl_nv_copy_opts

    http://www.fudzilla.com/news/graphics/37519-nvidia...

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