That's all the information we get? The maps were fine. The client was stable (for me anyway). The servers were also fine. One of the main problems was the lack of an auction house. The ingame npc bazaar idea was retarded and greatly complicated the economy. Instead of a single place to shop with the option to go to player's bazaars, you were forced to. Which meant potentially an hour or more of searching people's bazaars for the item you wanted at a good price. It was a horrible model.
Honestly that was my biggest complaint. And the lack of side quests other than the same missions over and over to level up on until you got to the right level to start the next part of the main quest line. But that was kind of expected. FFXI was the same way when it was released.
If this comes out before The Old Republic in December, I'll probably give it another shot. As a beta tester for ToR I know what to expect there and am overall happy. But I loved FFXI and really hoped FFXIV would succeed. So I'll give it another try.
There's some interesting things coming, but they're a long way off. The maps were a little bland and the UI was a trainwreck, but I can look past those.
It was the tedious and grindy gameplay that really turned me off. I thought it was a pretty fun game until I finished up the tutorial and the game told me I needed to just go grind out these random kill missions until I was high enough level for more main story.
I've done the grindy MMO for years, but I'm just not satisfied by that formula anymore.
That exactly describes my experience. That game was a complete fail. The focus was not on UI or fun, rather the focus was on profits. They want you to be stuck grinding or finding items or taking 3 hours to find something in the UI because they wanted to charge you X amount of dollars per month to do so. It's why in free to play MMOs it doesn't take 2 hours of real time to travel to another town! Seriously!?! I have to watch a screen for 2 hours walking or wait 15-20 mins to take some other means to get to that town? It's all about profit. Which is why so many games these days SUCK. It's why a once well respected franchise has lost so many of it's fans. Hey Game DEV's and Big Name Publishers!! Get your priorities straight and make GOOD games again and you won't need to worry so much about maximizing profits!!!
My account has been active since launch and as beautiful as the game is, optimized as the menus and UI have become, and as customized as the class system was proving to be, I've had no reason to go back. Sure, I've logged in on occasion to check on the changes, but never really played much again after I ground out hours of crafting time and random skill point rewards in delimited parties. Unfortunately, rectifying a game after the launch is said and done is near impossible. Always has been; always will be.
I suppose I'll give it another shot just to see what kind of storyline they added. Last I remember it certainly wasn't anything compared to FFXI - sadly.
It was fun with the easter egg hunts for artifacts, the class system was refreshingly customizable, and the launch was pretty smooth. But, at the end of the day, it is just a game modeled after WoW. While that's a good thing for focusing on what's successful, it's boring for someone who doesn't want to play any more WoW. :/
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13 Comments
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FITCamaro - Friday, October 14, 2011 - link
Ingame maps, a client, and servers?That's all the information we get? The maps were fine. The client was stable (for me anyway). The servers were also fine. One of the main problems was the lack of an auction house. The ingame npc bazaar idea was retarded and greatly complicated the economy. Instead of a single place to shop with the option to go to player's bazaars, you were forced to. Which meant potentially an hour or more of searching people's bazaars for the item you wanted at a good price. It was a horrible model.
Honestly that was my biggest complaint. And the lack of side quests other than the same missions over and over to level up on until you got to the right level to start the next part of the main quest line. But that was kind of expected. FFXI was the same way when it was released.
If this comes out before The Old Republic in December, I'll probably give it another shot. As a beta tester for ToR I know what to expect there and am overall happy. But I loved FFXI and really hoped FFXIV would succeed. So I'll give it another try.
whickywhickyjim - Friday, October 14, 2011 - link
Does anyone still play the FF games? 2006 called. It insists this game needs more giant enemy crab.evotech - Friday, October 14, 2011 - link
Did you warn them about japan? and the tornadoes?foolsgambit11 - Tuesday, October 18, 2011 - link
Thanks, xkcd.Lazaron - Friday, October 14, 2011 - link
There's some interesting things coming, but they're a long way off. The maps were a little bland and the UI was a trainwreck, but I can look past those.It was the tedious and grindy gameplay that really turned me off. I thought it was a pretty fun game until I finished up the tutorial and the game told me I needed to just go grind out these random kill missions until I was high enough level for more main story.
I've done the grindy MMO for years, but I'm just not satisfied by that formula anymore.
reclinemusic1 - Friday, October 14, 2011 - link
FFXIV V2.0 is NOT coming this year, its coming next year. 2012. Please read the release.Craig Getting - Friday, October 14, 2011 - link
Fixed!prophet001 - Friday, October 14, 2011 - link
>>>Wolfpup - Friday, October 14, 2011 - link
I quite possibly would have bought it to just to mess with it for a year had I know that LOLProxy711 - Saturday, October 15, 2011 - link
More like mess with it maybe a week before you came to the conclusion it wasn't worth your time.anactoraaron - Monday, October 17, 2011 - link
That exactly describes my experience. That game was a complete fail. The focus was not on UI or fun, rather the focus was on profits. They want you to be stuck grinding or finding items or taking 3 hours to find something in the UI because they wanted to charge you X amount of dollars per month to do so. It's why in free to play MMOs it doesn't take 2 hours of real time to travel to another town! Seriously!?! I have to watch a screen for 2 hours walking or wait 15-20 mins to take some other means to get to that town? It's all about profit. Which is why so many games these days SUCK. It's why a once well respected franchise has lost so many of it's fans. Hey Game DEV's and Big Name Publishers!! Get your priorities straight and make GOOD games again and you won't need to worry so much about maximizing profits!!!pandemonium - Friday, October 14, 2011 - link
My account has been active since launch and as beautiful as the game is, optimized as the menus and UI have become, and as customized as the class system was proving to be, I've had no reason to go back. Sure, I've logged in on occasion to check on the changes, but never really played much again after I ground out hours of crafting time and random skill point rewards in delimited parties. Unfortunately, rectifying a game after the launch is said and done is near impossible. Always has been; always will be.I suppose I'll give it another shot just to see what kind of storyline they added. Last I remember it certainly wasn't anything compared to FFXI - sadly.
pandemonium - Friday, October 14, 2011 - link
It was fun with the easter egg hunts for artifacts, the class system was refreshingly customizable, and the launch was pretty smooth. But, at the end of the day, it is just a game modeled after WoW. While that's a good thing for focusing on what's successful, it's boring for someone who doesn't want to play any more WoW. :/