Correct me if I am wrong on this, but even though your eyes will still be "fully" concentrated on portions of the screen at once, when looking at a handheld display of 7" or 8", won't the entirety of it be within your fovea view at any given time? (I see the article mentions this too)
look at your phone (or any screen, book, etc), to my eyes it's still a very small area that's 'clear' and a slight deviation seems incomprehensible when it's text, but it doesnt necessarily seem blurry either
it's almost as if peripheral vision is in patches (like blender cycles renderer with a denoiser)
Even looking at a small image on my small laptop from 2-3 feet away, the effect clearly works. I think the "circle" in which you perceive full quality is probably less than 1% of your vision at any instant. The eye tracking adjusts the foveated rendering in response to your rapid eye movements.
This is something that could work for handhelds and desktop monitors if implemented correctly. It's probably more complicated to do the eye tracking because unlike a headset fixed to your face, you can be moving the handheld and your head independently of each other. FPS might even drop if you move further away. But there's potential for huge performance and battery life gains.
The fovea covers about 5 degrees of really high resolution field of view, and the whole macula covers around 18 degrees. At 50 cm distance, the fovea sees a ~4cm circle and the macula a ~15cm one, so you have a point, but if the quality doesn't degrade a lot, the brain won't notice much.
A minor suggestion to update the article's already lengthy title. It should read "XPG Demos "Nia" Handheld Gaming PC With Foveated Rendering, Swappable DRAM, and a Plethora of Journalist Fingerprints"
I get that it's been handled a lot for photos and demos but ew that's disgusting! Convention stranger danger finger goo!
eh, tradeshow prototypes usually only have a lifespan of a few weeks to a month or so, adding an oleophobic coating (to make it easier to clean) is an unnecessary extra step and cost
Fair statement but it just looks so touchie-pokey with finger slime that I just want to attack it with a microfibre cloth. I hope Future staff didn't catch a disease.
Anutha day, ANUTHA handholder thingy...just moar gammin tois for da gamr bois....
Will this EVER stop, I mean this form factor has been rehashed & rehashed & rehashed again & again already, just let it go, so someone can come up with something new & exciting for once !
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NextGen_Gamer - Wednesday, June 5, 2024 - link
Correct me if I am wrong on this, but even though your eyes will still be "fully" concentrated on portions of the screen at once, when looking at a handheld display of 7" or 8", won't the entirety of it be within your fovea view at any given time? (I see the article mentions this too)kn00tcn - Wednesday, June 5, 2024 - link
look at your phone (or any screen, book, etc), to my eyes it's still a very small area that's 'clear' and a slight deviation seems incomprehensible when it's text, but it doesnt necessarily seem blurry eitherit's almost as if peripheral vision is in patches (like blender cycles renderer with a denoiser)
nandnandnand - Friday, June 7, 2024 - link
You can test it yourself by focusing on the clock in this image:https://www.theverge.com/2016/7/22/12260430/nvidia...
Even looking at a small image on my small laptop from 2-3 feet away, the effect clearly works. I think the "circle" in which you perceive full quality is probably less than 1% of your vision at any instant. The eye tracking adjusts the foveated rendering in response to your rapid eye movements.
This is something that could work for handhelds and desktop monitors if implemented correctly. It's probably more complicated to do the eye tracking because unlike a headset fixed to your face, you can be moving the handheld and your head independently of each other. FPS might even drop if you move further away. But there's potential for huge performance and battery life gains.
juancn - Wednesday, July 3, 2024 - link
The fovea covers about 5 degrees of really high resolution field of view, and the whole macula covers around 18 degrees. At 50 cm distance, the fovea sees a ~4cm circle and the macula a ~15cm one, so you have a point, but if the quality doesn't degrade a lot, the brain won't notice much.PeachNCream - Wednesday, June 5, 2024 - link
A minor suggestion to update the article's already lengthy title. It should read "XPG Demos "Nia" Handheld Gaming PC With Foveated Rendering, Swappable DRAM, and a Plethora of Journalist Fingerprints"I get that it's been handled a lot for photos and demos but ew that's disgusting! Convention stranger danger finger goo!
Mobile-Dom - Friday, June 7, 2024 - link
eh, tradeshow prototypes usually only have a lifespan of a few weeks to a month or so, adding an oleophobic coating (to make it easier to clean) is an unnecessary extra step and costPeachNCream - Saturday, June 8, 2024 - link
Fair statement but it just looks so touchie-pokey with finger slime that I just want to attack it with a microfibre cloth. I hope Future staff didn't catch a disease.meacupla - Thursday, June 6, 2024 - link
If that screen slid up a little more, like maybe 5cm more, then I think it would be perfectTechie4Us - Monday, June 10, 2024 - link
y/A/w/n...Anutha day, ANUTHA handholder thingy...just moar gammin tois for da gamr bois....
Will this EVER stop, I mean this form factor has been rehashed & rehashed & rehashed again & again already, just let it go, so someone can come up with something new & exciting for once !
nandnandnand - Monday, June 10, 2024 - link
Foveated rendering outside of VR is exciting. Probably should have been done years ago.