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  • valinor89 - Friday, March 29, 2019 - link

    "Depending on who you talk to, the $1/hr pricing has both been interpreted as very reasonable or very high depending on which industry analyst you talk to"

    Seems like the analyst who thinks it is expensive's tweet no longer exists or is hidden.
  • jordanclock - Friday, March 29, 2019 - link

    David Schor's whole Twitter is hidden to followers only. I don't remember it always being that way, though.
  • saratoga4 - Friday, March 29, 2019 - link

    Wasn't like that last night. Hopefully his account didn't get hacked or something like that.
  • MDD1963 - Friday, March 29, 2019 - link

    so just $8700+ per year? Heck, fire up 4 instances for me! :)
  • notb - Sunday, March 31, 2019 - link

    The whole idea of cloud computing is that you don't need it to run non-stop. :-)

    If you need a server to run 24/7, a physical machine (either rented or bought) will be cheaper. At very least you're not paying the profit margin. :-)
  • psychobriggsy - Friday, March 29, 2019 - link

    So $1 per hour.

    Is that per core-hour (i.e., 32cores = $32 per hour, if 100% loaded) or per instance-hour (i.e., 100% loaded 32-cores = $1/hr). The latter does seem pretty good.
  • Ian Cutress - Friday, March 29, 2019 - link

    It seems to be per instance hour.
  • phr3dly - Friday, March 29, 2019 - link

    A few years back when I worked for one of the big-blues with a massive in-house grid compute setup, the internal accounting said that one CPU*hr cost about $.05 all inclusive.

    Which is just to say that, assuming these cores have similar performance, that is at least a good price if not very good.
  • Santoval - Friday, March 29, 2019 - link

    Was that "CPU*hr" cost an average one (i.e. the average cost of the lowest, mid and highest core count CPUs) or did you rather mean "core*hr"?
  • crimsonson - Friday, March 29, 2019 - link

    But can it run it Crysis?

    (yes I went there)
  • webdoctors - Friday, March 29, 2019 - link

    Which is actually a valid question. Until the toolchain support is there, you just wont get industry demand for ARM servers.

    What game engines run on ARM? What about deeplearning or scientific workloads?
  • jospoortvliet - Sunday, March 31, 2019 - link

    For servers at least pretty much anything is available. Hpc is a different story but much is available too, at least as far as it is open source.
  • saratoga4 - Tuesday, April 2, 2019 - link

    >What game engines run on ARM?

    Most I think, since they usually support iOS/Android.
  • Santoval - Friday, March 29, 2019 - link

    8 *72-bit* memory channels? Is that a typo?
  • GreenReaper - Saturday, March 30, 2019 - link

    No; just means they support ECC, which adds another eight bits on there.

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