Pretty cool. This is interesting from NVIDIA because it seems like a software application. Are they going to get directly involved in designing and selling software applications? I mean they've had tools like Iray and Mental Ray for a while, but this seems different. I guess it's an evolution of those tools, but like Ian noted in his comments about using it for game design it has much more expansive potential applications.
Like the way they pushed GPU compute into a market by providing lots and lots software for it. There's a potentially very large (enormous even!) market out there for their stuff but the software for it needs a good shove on its way to maturity.
Likely to prove well worth their investment. (And sounds deeply cool/sci fi with it :))
Software tools, sure. NVIDIA has as many or more software engineers as hardware engineers. But this is more like a software application. It is not directly supporting their hardware, it's software that takes advantage of their hardware. It's somewhat of a brand outwards.
I wish they'd stop calling these things Holodecks. A Holodeck is an impossibility. We're talking about something that is not just 3D in look, but also in matter. That just can't be done. This is just holography.
Ha. This is actually *not* holography. It's merely multi-user VR. Not to diminish it, but I find it amusing that you take issue with it being called the Holodeck, and then blithely refer to it as holography.
A holodeck is just whatever Star Trek writers thought sounded cool when writing shows. I wouldn't be surprised if there were contradictions between different episodes/series much like there is with so much of the other technologies in the storyline.
Besides, NVIDIA's Holodeck has haptic feedback, so it's not just visual/aural (It's not holography at all. Maybe it could be if they changed display technologies. I dunno if holographic images in an HMD would qualify)
Is it possible to use a gpu per eye with the vive and would that improve per eye resolution in the holodeck "I canne give it any mooore poooower cap'n..."
Also with it being possible to access compute in the cloud (whether through AWS or through Nvidia directly) and latency aside do you think it would be feasible to run a holdeck room in the cloud and have participants join that from wherever? Or maybe crunch the physx in the cloud and leave the local GPU/s to render the result...?
VR seems like it needs an application that people need in order to gain traction it may well be that professional application like this end up providing what VR needs rather than the entertainment industry...
(and because it mixes Star Trek and VR I would recommend checking out Funhaus's Bridge Crew clips, good entertainment value.
Running it in the cloud would increase input lag, but yes this could be done in the cloud and streamed to Daydream VR, Occulus etc, assuming that their supporting apps are updated to accept the streaming source and integrate with other input hardware needed for interacting with the Holodeck. Streaming PC games is already done with their Shield, this wouldn't really be any different.
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Yojimbo - Friday, October 13, 2017 - link
Pretty cool. This is interesting from NVIDIA because it seems like a software application. Are they going to get directly involved in designing and selling software applications? I mean they've had tools like Iray and Mental Ray for a while, but this seems different. I guess it's an evolution of those tools, but like Ian noted in his comments about using it for game design it has much more expansive potential applications.Crazyeyeskillah - Friday, October 13, 2017 - link
It's really hard to picture a 3d VR situation from rough dialogue explaining it. Did you have any other videos associated with the tech?Qwertilot - Friday, October 13, 2017 - link
Like the way they pushed GPU compute into a market by providing lots and lots software for it. There's a potentially very large (enormous even!) market out there for their stuff but the software for it needs a good shove on its way to maturity.Likely to prove well worth their investment.
(And sounds deeply cool/sci fi with it :))
Yojimbo - Friday, October 13, 2017 - link
Software tools, sure. NVIDIA has as many or more software engineers as hardware engineers. But this is more like a software application. It is not directly supporting their hardware, it's software that takes advantage of their hardware. It's somewhat of a brand outwards.Yojimbo - Saturday, October 14, 2017 - link
branch outwards*melgross - Friday, October 13, 2017 - link
I wish they'd stop calling these things Holodecks. A Holodeck is an impossibility. We're talking about something that is not just 3D in look, but also in matter. That just can't be done. This is just holography.webdoctors - Friday, October 13, 2017 - link
Maybe version 2.0 has gloves you put on that gives you touch feedback to make it seem like you're touching matter?mode_13h - Friday, October 13, 2017 - link
Ha. This is actually *not* holography. It's merely multi-user VR. Not to diminish it, but I find it amusing that you take issue with it being called the Holodeck, and then blithely refer to it as holography.Yojimbo - Saturday, October 14, 2017 - link
A holodeck is just whatever Star Trek writers thought sounded cool when writing shows. I wouldn't be surprised if there were contradictions between different episodes/series much like there is with so much of the other technologies in the storyline.Besides, NVIDIA's Holodeck has haptic feedback, so it's not just visual/aural (It's not holography at all. Maybe it could be if they changed display technologies. I dunno if holographic images in an HMD would qualify)
ianmills - Saturday, October 14, 2017 - link
>>come parts in some designs are flexible (e.g. hoses)Wow just like real life than I guess ;). I'm surprised Nvidia is allowed to call it a Holodeck. Isn't it trademarked?
Qwertilot - Saturday, October 14, 2017 - link
I would rather hope that the obvious 'minor' differences would kind of allow it :)linuxgeex - Monday, October 16, 2017 - link
Paramount != DisneyWatcherCK - Sunday, October 15, 2017 - link
Is it possible to use a gpu per eye with the vive and would that improve per eye resolution in the holodeck "I canne give it any mooore poooower cap'n..."Also with it being possible to access compute in the cloud (whether through AWS or through Nvidia directly) and latency aside do you think it would be feasible to run a holdeck room in the cloud and have participants join that from wherever? Or maybe crunch the physx in the cloud and leave the local GPU/s to render the result...?
VR seems like it needs an application that people need in order to gain traction it may well be that professional application like this end up providing what VR needs rather than the entertainment industry...
(and because it mixes Star Trek and VR I would recommend checking out Funhaus's Bridge Crew clips, good entertainment value.
cheers
linuxgeex - Monday, October 16, 2017 - link
Running it in the cloud would increase input lag, but yes this could be done in the cloud and streamed to Daydream VR, Occulus etc, assuming that their supporting apps are updated to accept the streaming source and integrate with other input hardware needed for interacting with the Holodeck. Streaming PC games is already done with their Shield, this wouldn't really be any different.