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  • cfenton - Thursday, August 31, 2017 - link

    Have you guys had a chance to use one of these things (from any brand)? No external cameras sounds cool, but can it provide the same level of tracking accuracy?
  • Mancave VR - Thursday, August 31, 2017 - link

    Yes and yes... though I have experienced tracking glitches they were no more no less then that of the Oculus Rift
  • PseudoKnight - Thursday, August 31, 2017 - link

    I'm also curious about the tracking accuracy. In the past inside-out tracking has been much worse, depending on the environment and especially without tracking markers. Reviews should also make note of the sensor shadows, particularly behind the user. There are many games that have features that utilize behind-the-back controls, and others that benefit from them. I imagine developers can work around this, though, if these catch on. However, people really seem to like grabbing, shielding, or shooting things outside their view. It creates world and hand persistence. Some have noted that the other sensors may be able to fill that gap with enough accuracy while the hand is temporarily out of view. We'll see.

    I'm also curious about the lenses. The resolution is higher, but I've heard the lenses are worse, leading to more distortion when looking off center and a more visible screen door effect.

    It's all about the reviews, ultimately.
  • edzieba - Friday, September 1, 2017 - link

    The tracking is going to be equivalent to or below Hololens, which puts it just below 'adequate' from my experience with the current crop of devices (Hololens, Rift, Vive). The Windows Mixed Reality HMDs lack the depth-sensing cameras of Hololens and rely purely on RGB and nIR optical cameras, so will have less robust tracking. Hololens' tracking is just barely adequate for it;s very low field of view (in all but the most carefully structure environments it there will be plenty of tracking 'judder' of objects intended to be locked in place in world-coords), so with the larger field of view of the Windows Mixed Reality HMDs I expect tracking to be below adequate unless you keep head movements slow and only operate in environments arranged to inside-out tracking (no moving objects, no repeating patterns, lots of clutter at multiple distances from the user for parallax, no bright light sources, no reflective surfaces).

    The lenses do not have any IPD adjustment, so you're back to the days of the DK1 & DK2 where unless your IPD happens to match the fixed lens separation, you will find it impossible to get both eyes in focus and undistorted at the same time.
  • wrkingclass_hero - Thursday, August 31, 2017 - link

    It's funny that they said that they focused on designing a headset that offers good hygene... I've heard reports of people getting herpes on their faces from wearing contaminated vr headsets at conventions/press events.
  • TesseractOrion - Saturday, September 2, 2017 - link

    Urban myth...

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