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  • edzieba - Tuesday, August 29, 2017 - link

    It's sad to see all the Windows Holographic HMDs launching with singlet lenses and full-persistence LCD panels. This is DK1-era stuff, bringing that to market now shouldn't even be considered an option.
  • edzieba - Tuesday, August 29, 2017 - link

    I should probably elaborate: singlet lenses mean that viewing off-axis (i.e. looking anywhere other than directly ahead) will cause the view to blur from multiple different optical effects (mostly chromatic, spherical, and field-curvature). If the lenses are not adjustable for IPD, you get the double-whammie that if your IPD does not happen to match the lens separation, you will /never/ get a non-distorted view for both eyes.

    Full-persistance displays will blur whenever your head moves. To explain why, I'll defer to Michael Abrash's 2013 blog post: http://blogs.valvesoftware.com/abrash/down-the-vr-...
  • CrymsonKyng - Tuesday, August 29, 2017 - link

    I suspect that corners had to be cut in order to meet pricing requirements. Microsoft is pushing these sets, and also baseline pricing. I suspect we will not see true next gen sets until the market has matured a bit, or oem's see enough volume to justify the development costs of a better set. Remember, these are competing with the Rift, the Vive, and the PSVR(which has been the value set up to this point).

    These sets will probably end up as Xbox One X compatible as well, so pricing needs to reflect what the console market will bear.
  • edzieba - Wednesday, August 30, 2017 - link

    Which still doesn't cut it: PSVR (inc. controllers) is $450, matching this HMD but with a superior OLED panel, and the (current sale price) Rift is at $400 (also inc. controllers), undercutting it AND offering superior hardware.
  • HomeworldFound - Tuesday, August 29, 2017 - link

    I really don't see people wearing this.
  • ddriver - Tuesday, August 29, 2017 - link

    Yeah, direct retinal projection or GTFO. At the very least, direct neural interface would be much better. Not to mention the astronomical possibilities for abuse.
  • HomeworldFound - Wednesday, August 30, 2017 - link

    Go full Ghost in the Shell mode. I want to hack brainz.
  • HomeworldFound - Wednesday, August 30, 2017 - link

    By the way I mean the anime not the crappy movie.
  • Manch - Wednesday, August 30, 2017 - link

    That's bc it's not mid October...
  • ddriver - Tuesday, August 29, 2017 - link

    They should definitely make that padding that goes onto the user's face removable and washable. Last year there were numerous cases of mass eye herpes infections on public events from chumps sharing VR and AR headsets. You should not be doing that, same thing as with needles. User replaceable padding would mitigate that issue as the pads can be quickly changed, washed and whatnot. Although it will certainly hurt the "reality aspect" of it, I mean you could not say "VR sex is so real it gave me herpes".
  • SaolDan - Tuesday, August 29, 2017 - link

    LOL
  • edzieba - Wednesday, August 30, 2017 - link

    "Last year there were numerous cases of mass eye herpes infections"

    Lots of tabloid reporting, but no actual cases of 'eye herpes'. The sweat/grease is indeed gross if somebody hasn't washed, which is why demo stations have those rolls of disposable adhesive pads that are replaced on the HMD after each use, or things like the VRCover for use at home.

    Or just wash your face first, you filthy animals!
  • HomeworldFound - Wednesday, August 30, 2017 - link

    It sounds like you've had herpes before?
  • Diji1 - Wednesday, August 30, 2017 - link

    Copying and pasting Tom's Hardware story?

    http://www.tomshardware.com/news/dell-visor-virtua...
  • Murloc - Wednesday, August 30, 2017 - link

    this was bound to happen, from the parent company's perspective it only makes sense to create synergies, especially for boilerplate product release articles where there is no added value to having two different persons write an article.
  • Manch - Wednesday, August 30, 2017 - link

    Or did they copy AnandTech? Who's the real author?!

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