Original Link: https://www.anandtech.com/show/87



Creative Labs, known for their popular and "high quality" sound cards, has recently embedded their market reach even deeper into the multimedia scene with products ranging from inexpensive Cirrus Logic graphics accelerators to the latest bleeding edge DVD packages, Creative Labs is looking for one thing, and one thing alone: complete domination of the market. Boasting the potential of some of the industry's giants with the marketing ability often compared to that of even Microsoft, there is much in store for the future of Creative Labs...a bright future, including a future with video initiated by their release of the newest addition to their somewhat successful Graphics Blaster line of video accelerators, the Graphics Blaster EXXTREME.


Video Card Specifications

Interface: PCI 2.1
Chipset: 3DLabs Permedia 2
RAM: 4MB 100MHz SGRAM (83MHz Clock)
Data Path: 64-bit
TV Output: No
Supported Applications: OpenGL, DirectDraw/3D, 3D Studio MAX
Supported Resolutions: 640 x 480 - 1600 x 1200
Supported Refresh Rates: 60 - 150 Hz


The Good

How extreme is the Creative Labs Graphics Blaster EXXTREME? Very.

At the heart of the PCI based Graphics Blaster EXXTREME is 3DLabs' new Permedia 2 chipset. 3DLabs is a name known all to well in the high end workstation market, mainly because their first class chipsets are never very far from an engineer's desktop. Instead of concentrating solely on the high end market, 3DLabs manage to harness most of the power of their more expensive chipsets with the Permedia 2 while keeping the cost at a managable level. Satisfying the demanding needs of such a powerful chipset, Creative Labs outfitted the Graphics Blaster EXXTREME with 4MB of 100MHz dual ported SGRAM (see RAM Guide) found in the Graphics Blaster EXXTREME Value Edition. Unfortunately, that 4MB is not expandable past the set limit, therefore if you require more than 4MB of memory you will have to purchase the more expensive Graphics Blaster EXXTREME Professional Edition which is equipped with 8MB of SGRAM. In any case, the SGRAM is clocked at a whopping 83MHz, providing for ultra fast access times to and from the onboard memory subsystem for instant access to stored textures. Supporting resolutions up to 1600 x 1200 and 32 bit color depths it is quite obvious that the Graphics Blaster EXXTREME has its origins in the high end video industry, mostly derived from the manufacturer of the Permedia 2 chipset, 3DLabs.

The Permedia 2 chipset is obvously not designed for use with lower speed processors, and the acceleration it provides is highly scalable based on processor speed. Unfortunately the Graphics Blaster EXXTREME failed all Quake II timedemo tests on the Socket-7 processors it was tested with. The Graphics Blaster EXXTREME's strengths are its outstanding OpenGL performance as well as DirectDraw/3D acceleration, again these two aspects of the Graphics Blaster EXXTREME stem directly from the gifts given to it by its Permedia 2 chipset.

Don't consider the Graphics Blaster EXXTREME a 3D only solution, because it simply isn't. While most video card manufacturers, when designing a 2D/3D combo card, will skimp on either the 2D or 3D acceleration of the card, Creative Labs used their intense determination to create a video card that not only excels in 3D performance, but Windows/2D performance as well.

However if history has taught us nothing it is that performance is not the only deciding factor when making a purchase. The image quality of the Graphics Blaster EXXTREME is well beyond average, in all actuality it is arguably better than the image quality of Voodoo graphics accelerators.

The installation process of the Graphics Blaster EXXTREME is probably one of the easiest and trouble-free installations in the industry. When booting up the test system after installing the Graphics Blaster EXXTREME, even without the prior removal of other 3rd party video drivers, Windows 95 flawlessly detected the card as a Standard VGA adapter and when you use the supplied drivers CDROM the card is correctly identified as a Graphics Blaster EXXTREME. The hardware installation portion of the entire setup is accurately documented by Creative Labs' extremely thorough user manual which documents not only the installation but also the troubleshooting process you must undergo in case any problems arise. The software desktop configuration utility that is packaged with the Graphics Blaster EXXTREME is Creative's own Blaster Control addon. Using Blaster Control the user can change virtual and normal desktop settings, change refresh rates, color depths, resolutions, and much more. If, by accident, you manage to select a setting for your video card which is incompatible with your monitor or some other such device attached to your system the Blaster Control has a failsafe built in to it. A quick reboot into safe-mode allows the user to select a recovery setting from the Blaster Control's monitored actions you have performed...its the little things that make this card great...

Included with the Graphics Blaster EXXTREME, aside from its superb user manual, is the standard software bundle, however absent are the full versions of popular games/image editing software that we all know and love. Naturally the lack of such elements drives down the final retail price of the video card, but it also drives down the overall experience quality one has with the card itself...a tradeoff some are not prepared to make.

The Bad

The Permedia 2 based Graphics Blaster EXXTREME does have its share of downsides too. Although the chipset provides massive performance in OpenGL and Direct3D applications as well as offering support for 3D Studio Max's Heide Application Standard, the Graphics Blaster EXXTREME is very CPU dependent. Unlike the Voodoo series of cards such as Diamond's Monster 3D based on 3Dfx's unstoppable chipset, the Creative Labs Graphics Blaster EXXTREME's performance scales in a direct variation to the speed of your processor. Don't expect your K6's and Pentium MMX to push the limits of 30fps in Quake 2, the test Pentium II system used only achieved a Timedemo frame rate of about 13.0fps, definitely not an impressive score for a 300MHz Pentium II.

In order to make the Graphics Blaster EXXTREME's OpenGL drivers function properly in Quake 2, the following line had to be added to the Quake 2 startup parameters list: -lm_4
According to Creative Labs and according to personal experience, by leaving that line out of the Quake 2 startup parameters list (the shortcut to Quake 2 i.e. shortcut to c:\quake2\quake2.exe) the textures will fail to properly load, instead leaving the textured surfaces in a game appearing as a white plane. Adding that parameter to the Pentium II test system corrected the problems however adding that parameter to the Socket-7 test systems failed to result in the desired effect. This problem can be fixed by a small driver update which may go into circulation as early as the release of this review.


Screen Shots

Image quality of the Permedia 2 based Graphics Blaster EXXTREME? Decide for yourself
(click on the image to enlarge)

permedia_quake_1.JPG (35927 bytes) permedia_quake_2.jpg (25100 bytes) permedia_quake_3.jpg (36718 bytes)


Incompatibilities

  • The drivers provided with the Graphics Blaster EXXTREME seemed to have texture mapping problems when tested with any Socket-7 processor on the FIC PA-2012 VP3 based AGP motherboard (see PA-2012 Review), this can be corrected by a newer revision of the drivers. Note that no problems seem to exist when used with a Pentium II system.


  • The Test

    Test Configuration

    Processor(s): Intel Pentium II 300 (512KB ECC)
    Intel Pentium MMX - 233
    AMD K6/233
    Cyrix 6x86MX-PR2/200+
    Motherboard: AOpen AX6L LX Based Pentium II Motherboard
    FIC PA-2012 VP3 Based Socket-7 Motherboard
    RAM: 1 x 64MB Corsair SDRAM DIMM (w/ SPD)
    Hard Drive(s): Western Digital Caviar AC21600H
    Video Card(s): Creative Labs Graphics Blaster EXXTREME (4MB SGRAM)

     

    WinBench 98 Direct Draw Results in Million Pixels/Sec
    Test Creative Labs Graphics Blaster EXXTREME (PCI)
    DirectDraw/Animate Screen Size, 640 x 480 100
    DirectDraw/Animate Screen Size, 800 x 600 98
    DirectDraw/Animate Screen Size, 1024 x 768 102
    DirectDraw/Animate Screen Size, 1152 x 864 No Result
    DirectDraw/Animate Screen Size, 1280 x 1024 99.9
    DirectDraw/Animate Screen Size, 1600 x 1200 101
    DirectDraw/Animate Color Depth, 8 bit 100
    DirectDraw/Animate Color Depth, 16 bit 80.4
    DirectDraw/Animate Color Depth, 24 bit No Result
    DirectDraw/Animate Color Depth, 32 bit 48.1
    DirectDraw/Animate BltFast 100
    DirectDraw/Animate Blt 100
    DirectDraw/Animate Solid 139
    DirectDraw/Animate Transparent 76.4
    DirectDraw/Animate Full Screen 77.6
    DirectDraw/Animate Windowed 58.1
    DirectDraw/Animate Clipped 60.8
    DirectDraw/Animate Memory, Source in video, Work area in video 100
    DirectDraw/Animate Memory, Source in system, Work area in video 70.3
    DirectDraw/Animate Memory, Source in video, Work area in system 79.1
    DirectDraw/Animate Memory, Source in system, Work area in system 76.6
    DirectDraw/Animate Blt size, 256 pixels 33.4
    DirectDraw/Animate Blt size, 1024 pixels 91.3
    DirectDraw/Animate Blt size, 4096 pixels 99.3
    DirectDraw/Animate Stretch, Solid, 2.0x, 8 bit 78.2
    DirectDraw/Animate Stretch, Solid, 1.7x, 8 bit 77.6
    DirectDraw/Animate Stretch, Solid, Transparent, 1.7x, 8 bit 78
    DirectDraw/Animate Stretch, Solid, 1.7x, 16 bit 71.1
    DirectDraw/Animate Stretch, Solid, 1.7x, 24 bit No Result
    DirectDraw/Animate Stretch, Solid, 1.7x, 32 bit 48
    DirectDraw/Fill Color Depth, 8 bit color 1050
    DirectDraw/Fill Color Depth, 16 bit color 873
    DirectDraw/Fill Color Depth, 24 bit color No Result
    DirectDraw/Fill Color Depth, 32 bit color 341

    The Riva 128 chipset still holds its ground in most of the DirectDraw performance tests, excluding the DirectDraw/Animate tests in which the Permedia 2 chipset from 3DLabs truly excels.  Memory intensive tasks also perform quite well on the Graphics Blaster EXXTREME due to its 83MHz clocked SGRAM. 

    WinBench 98 Graphics Winmark Results
    Video Card Creative Labs Graphics Blaster EXXTREME (PCI)
    Resolution Business Graphics Winmark 98 High End Graphics Winmark 98
    800 x 600 x 8 bit Color (256 Colors) 147 No Result
    800 x 600 x 16 bit Color (65K Colors) 139 No Result
    800 x 600 x 24 bit Color (16.7M Colors) Not Supported Not Supported
    800 x 600 x 32 bit Color (4B Colors) 114 No Result
    1024 x 768 x 8 bit Color (256 Colors) 144 173
    1024 x 768 x 16 bit Color (65K Colors) 133 164
    1024 x 768 x 24 bit Color (16.7M Colors) Not Supported Not Supported

    2D performance of the Permedia 2 chipset used in the Graphics Blaster EXXTREME?  Not too bad at all, considering this card is aimed mostly at competing with 3D only solutions

    Winstone 97 Results
    Video Card Graphics Blaster EXXTREME (PCI)
    Processor Business Winstone 97 High End Winstone 97
    Intel Pentium II - 300 66.8 30.8
    Intel Pentium MMX - 233 49.9 21.0
    AMD K6/233 54.0 22.0
    Cyrix 6x86MX-PR2/200+ (166/66) 53.0 20.4

    Again we see the processor scalability of the Graphics Blaster EXXTREME...as the speed of the processor increases so does the performance of the Graphics Blaster EXXTREME.  This is accented by its excellent 2D performance shown here by the Business and High End Winstone 97 scores.

    Supported 3D Features
    Feature Graphics Blaster EXXTREME (PCI)
    3D Quality/Fog Vertex Capable
    3D Quality/Fog Table Capable
    3D Quality/Specular Highlights Capable
    3D Quality/Color Key Transparency Capable
    3D Quality/Alpha Transparency Incapable
    3D Quality/Linear Capable
    3D Quality/Mipmap Linear Capable
    3D Quality/Dithering Capable
    3D Quality/Perspective Correction Capable
    3D Quality/Fog Vertex and Color Key Capable
    3D Quality/Fog Vertex and Alpha Capable

     

    Accelerated Quake 2 Frame Rates
    Processor TIMEDEMO Frame Rate (higher is better)
    DEMO1 @ 640 x 480 DEMO2 @ 640 x 480
    Intel Pentium II - 300 13.0 fps 12.0 fps
    Intel Pentium MMX - 233 Failed Failed
    AMD K6/233 Failed Failed
    Cyrix 6x86MX-PR2/200 (166/66) Failed Failed

    Hopefully the next revision of Creative Labs' Graphics Blaster EXXTREME drivers will function properly with Socket-7 AGP systems and Quake 2...we'll just have to wait and see.

     


    The Final Decision

    Approaching a level of image quality almost unheard of by the current level of 3D accelerators, the Permedia 2 based Graphics Blaster EXXTREME offers the user quality over quantity...in this case, quality over performance.   With its DirectDraw performance lagging behind most Riva 128 accelerators, and its Quake "gaming" performance falling behind that of Voodoo accelerators you must make the final decision...quality, or performance?

     

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