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Original Link: https://www.anandtech.com/show/7619/nvidia-ces-2014-press-conference-live-blog
NVIDIA CES 2014 Press Conference Live Blog
by Anand Lal Shimpi, Brian Klug & Jarred Walton on January 5, 2014 10:52 PM EST- Posted in
- Smartphones
- Mobile
- NVIDIA
- CES 2014
12:35AM EST - and we're done! Thanks for following
12:34AM EST - "more about Denver in the coming months"
12:33AM EST - Looks like we're done!
12:31AM EST - I'm looking around the room trying to figure out who from NVIDIA will be most likely to spill details on Denver
12:29AM EST - Jen-Hsun confirmed that the crop circle from earlier today was NVIDIA's doing
12:27AM EST - "Tegra K1 is probably the most ambitious project that we have ever worked on"
12:27AM EST - "Maybe this is more of a confession"
12:26AM EST - One more surprise
12:26AM EST - "I was so impressed it took my breath away"
12:25AM EST - oh no Jen-Hsun is losing his voice
12:25AM EST - NVIDIA's press release calls Denver's two cores "super cores"
12:24AM EST - I think disclosing that it's a 7-wide design was very deliberate in light of what we know about Apple's Cyclone
12:23AM EST - I want to know so much more about Denver
12:23AM EST - Showing real time customization of the gauges
12:22AM EST - Using Tegra K1 VCM to render a high quality digital cluster in a car, customizable using an Android app
12:21AM EST - physically accurate automotive gauges
12:20AM EST - Project Mercury: intended to make a configurable/customizable/photo realistic environment for industrial designers to use on a digital dashboard in a car
12:18AM EST - Still showing more K1 demos
12:15AM EST - Cortex A15 version of Tegra K1 will be available in the 1H of 2014, Denver version in 2H 2014
12:13AM EST - Tegra K1 VCM - automotive version of the Tegra K1
12:12AM EST - Now talking about NVIDIA automotive
12:07AM EST - Also if we're talking about chips back now, the Denver version is likely 28nm still, 2.5GHz is still quite high frequency
12:06AM EST - "I've got a few more surprises for you"
12:06AM EST - er technically a little wider than that, but it's unclear whether we're talking about ARM instructions or some internal instruction format
12:06AM EST - 7-way superscalar puts it on par with Apple's Cyclone
12:06AM EST - 7-way superscalar, up to 2.5GHz, 128KB + 64KB L1 cache (I+D?)
12:05AM EST - Running Android 4.4
12:05AM EST - YES they are running CPU-Z
12:05AM EST - Can I point out that the Denver version only uses two cores :)
12:04AM EST - Running the Denver version of K1 right now
12:03AM EST - dual-core Denver version has been back for a few days
12:03AM EST - Very high performance single and multithreaded processor
12:02AM EST - Denver is ARMv8 64-bit
12:02AM EST - Second version comes with quad-core Cortex A15s
12:02AM EST - First version comes with dual Denver CPUs
12:02AM EST - Tegra K1 comes in two versions
12:02AM EST - One surprise?
12:01AM EST - NVIDIA claims almost 3x the performance on the next-gen GFXBench 3.0 Manhattan test as Apple's A7
12:00AM EST - Now NVIDIA is comparing Tegra K1 to Apple's A7
12:00AM EST - I'm guessing that's a multithreaded SPECint estimate
12:00AM EST - Tegra K1 has more GPU horsepower in terms of GFLOPS than an Xbox 360 and PS3, and higher estimated SPECint than either console
12:00AM EST - Here we go, GFLOPS comparison
11:57PM EST - Next up is Trine 2, UE game
11:56PM EST - No word on how much power the platform is using though
11:56PM EST - This is a really good looking demo running on Tegra K1
11:54PM EST - Still running the UE4 K1 demo
11:53PM EST - "this is real time computer graphics ladies and gentlemen, on a little tiny mobile chip"
11:51PM EST - it's a tech demo from Epic
11:51PM EST - Frame rate is clearly sub 30 fps, but impressive nonetheless
11:51PM EST - live
11:51PM EST - Unreal Engine 4 running on Tegra K1 now
11:49PM EST - Showing last gen graphics on mobile, now Tegra K1
11:49PM EST - More Tegra K1 demos coming
11:48PM EST - Ok we are now 47 minutes into the keynote and all we have is a marketing name for Logan and a confirmation of CUDA core count
11:46PM EST - Still running Tegra K1 demos, showing what mobile Kepler can do
11:44PM EST - er sorry, Ira not Ari
11:43PM EST - Still watching the Ari demo running on Tegra K1
11:41PM EST - Tegra K1 demo running on what looks like a Tegra Note 7 running NVIDIA's Ari demo
11:38PM EST - One singular architecture, one singular platform and one engine, can now span PC, console and mobile
11:38PM EST - "we have reduced the time for next-gen games to reach mobile devices"
11:37PM EST - Ok so this is a graph of DX feature level over time, not really performance
11:35PM EST - Now we're seeing a graph of historical mobile, console and PC GPU performance
11:34PM EST - Tim Sweeney, Founder, Epic Games - "We can take absolutely anything that runs on PC or high-end console and run it on Tegra...I didn't think that we'd be at this level on mobile for another 3 - 4 years."
11:34PM EST - Epic Games is bringing Unreal Engine 4 to Tegra K1
11:34PM EST - Note that other than the Tegra K1 name and confirming it (Logan) would be 1 Kepler SMX, NVIDIA hasn't announced anything new yet
11:33PM EST - It appears that NVIDIA is saying Tegra will now be on the same GPU roadmap as desktop GeForce
11:32PM EST - Wow so pay close attention to the slide below
11:31PM EST - "We've brought the heart of GeForce and the soul of Tesla to the Tegra family"
11:30PM EST - It's almost inappropriate to call it Tegra 5, it's not linear, we decided to call it Tegra K1 because it's based on the Kepler GPU architecture
11:29PM EST - 192 CUDA cores, a single Kepler SMX
11:29PM EST - he's counting CUDA cores
11:29PM EST - UGH
11:29PM EST - "world's first 192 core processor"
11:29PM EST - Tegra K1
11:29PM EST - What's next for us after Tegra 4?
11:28PM EST - Cmon Jen-Hsun, announce it
11:28PM EST - we believe the car will be your most important mobile computer
11:28PM EST - Android will also disrupt the car industry
11:27PM EST - "we believe Android is going to be one of the most important platforms for game consoles in the future"
11:27PM EST - Android is going to be an important factor in televisions
11:26PM EST - "There are some new industries that Android will continue to advance into and make contributions to"
11:26PM EST - Jen-Hsun is recapping the historical Tegra roadmap
11:25PM EST - "[Android] is wonderful for the world"
11:25PM EST - "The next step...a giant leap"
11:24PM EST - I wonder what comes after Tegra 4...
11:24PM EST - Tegra 2, Tegra 3, Tegra 4 all listed on a chart
11:23PM EST - Ooh starting with Android discussions
11:23PM EST - Now we're on to chips
11:22PM EST - We're still in recap mode
11:21PM EST - G-Sync looks awesome, as always, it's a dramatic effect here because of how inconsistent the frame rate is in this particular scene
11:20PM EST - This system must be super slow, my SC2 experience is way smoother than this
11:20PM EST - Still explaining the conditions that pave the way for G-Sync to make a difference
11:18PM EST - but in this case we're looking at relatively variable frame rate
11:18PM EST - Starcraft II can be a poor example of G-Sync, at least on a high-end system, given how well modern GPUs can run the game
11:17PM EST - Running a Starcraft II demo with v-sync on, showing stuttering
11:17PM EST - I have come to enjoy NVIDIA's CES keynotes, but there's way too much recapping at these things
11:16PM EST - Jen-Hsun is explaining how G-Sync works
11:15PM EST - I want a 27" 2560 x 1440 IPS G-Sync display that ships color calibrated
11:15PM EST - G-Sync is awesome, it just needs good display support
11:15PM EST - Our review of G-Sync here: http://www.anandtech.com/show/7582/nvidia-gsync-review
11:15PM EST - Now on to a G-Sync update
11:14PM EST - NVIDIA's GeForce GRID virtualized server, streaming from France to a Shield here in Las Vegas
11:13PM EST - The demo was actually streaming from a server in France
11:12PM EST - Now we're seeing a PC streaming wirelessly to Shield and playing on the Shield's attached display
11:12PM EST - Still running a Gamestream demo, just did PC wirelessly streaming to Shield in console mode connected to a 4K TV
11:09PM EST - Gamestream demo time
11:09PM EST - Jen-Hsun is now talking about using Gamestream to stream directly to twitch
11:07PM EST - Still recapping NVIDIA's Gamestream tech
11:07PM EST - ...and we're back
11:07PM EST - Now he's sipping the water
11:06PM EST - Jen-Hsun feels like his voice is starting to go, he's searching for water, he found the water
11:06PM EST - (seriously there's a lot of illness at CES this year, this week isn't going to end well)
11:06PM EST - Now recapping Gamestream - streaming real time computer graphics from PC to Shield, Shield connected to TV or tablet
11:05PM EST - GFE is one of many tools NVIDIA has to bridge the gap between console and PC gaming
11:05PM EST - GeForce Experience leverages NVIDIA's own test data to automatically define quality settings for your installed games
11:04PM EST - Recapping GeForce and GeForce Experience
11:04PM EST - "next-generation gaming has started, so has next-generation PC gaming"
11:04PM EST - We will get sick from this
11:03PM EST - Jen-Hsun is feeling a little under the weather, he doesn't know if he's still contagious
11:03PM EST - We're going to get updates on all of them
11:03PM EST - Games, Chips and Cars
11:03PM EST - Jen-Hsun is talking about NVIDIA's focus on visual computing
11:02PM EST - Jen-Hsun is taking the stage
11:01PM EST - We're starting!
10:55PM EST - Thanks for joining us, we should be getting started here in a few minutes
10:55PM EST - and I'm (anand) on the regular text
10:55PM EST - Jarred is on snarky commentary
10:55PM EST - Brian is on photos
10:55PM EST - We're seated and connected