Buzz Aldrin was the guy on the ladder in the photo. Neil Armstrong was the one who took the photo. So I assume you mean you can toggle Neil Armstrong on/off.
This is really cool technology and a interesting demo. You can change the sun position and watch the shadows slide across the lunar surface. When the sun gets low on the horizon the surface gets ultra detailed showing every rock and crater. In WASD mode you can back away from the Lunar Module and then head back bumping the mouse slightly, forward and back, to simulate the viewpoint of riding in a lunar rover. You can turn off the crinkled foil pattern on the Lunar Module decent stage to see the voxel-based specular reflections - you can see a little "blockyness" but it's not as bad as I feared.
This is definitely the future of gaming. Maybe two of three years away from mainstream, but the potential is undeniable.
change the resolution? just use the start menu shortcut and command line: "G:\Demos\Apollo 11\Lunar\Binaries\Win32\Lunar-Win32-Shipping.exe" -ResX=1280 -ResY=720 -FULLSCREEN
Thanks -- nice to have a solution for an undocumented feature. A bit weird that NVIDIA didn't include this in the Readme, though. Also, I'm guessing 4K is just too much VRAM for a 4GB GPU, with the VXGI stuff.
2x4GB DDR3-1600. I doubt this demo is able to utilize both GPUs' RAM as both cards were being utilized and normally the memory is mirrored on both cards.
I really don't see this type of graphics technology being implemented any time soon. The lunar surface in the demo is mostly just a bump-mapped flat terrain. Even then the performance overhead is enough to bring top-tier gpus to their knees at only 1080p. Rendering a complex environment in a game, like BF4, would require 500-600% more muscle at least. If I was a game developer, this feature wouldn't even be a passing consideration for me right now.
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Yojimbo - Tuesday, November 11, 2014 - link
Buzz Aldrin was the guy on the ladder in the photo. Neil Armstrong was the one who took the photo. So I assume you mean you can toggle Neil Armstrong on/off.JarredWalton - Tuesday, November 11, 2014 - link
Oops, yes. Bad editor! :-)TEAMSWITCHER - Tuesday, November 11, 2014 - link
This is really cool technology and a interesting demo. You can change the sun position and watch the shadows slide across the lunar surface. When the sun gets low on the horizon the surface gets ultra detailed showing every rock and crater. In WASD mode you can back away from the Lunar Module and then head back bumping the mouse slightly, forward and back, to simulate the viewpoint of riding in a lunar rover. You can turn off the crinkled foil pattern on the Lunar Module decent stage to see the voxel-based specular reflections - you can see a little "blockyness" but it's not as bad as I feared.This is definitely the future of gaming. Maybe two of three years away from mainstream, but the potential is undeniable.
fallaha56 - Tuesday, November 11, 2014 - link
still would like to see 'Infiltrator' -a little more exciting ;-)madwolfa - Tuesday, November 11, 2014 - link
Is it just me or the download link is extremely slow?fallaha56 - Tuesday, November 11, 2014 - link
change the resolution? just use the start menu shortcut and command line:"G:\Demos\Apollo 11\Lunar\Binaries\Win32\Lunar-Win32-Shipping.exe" -ResX=1280 -ResY=720 -FULLSCREEN
fallaha56 - Tuesday, November 11, 2014 - link
plus you can scale it also if you're feeling lucky -set res to 2560 1440 (i get out of memory errors at 4K)JarredWalton - Wednesday, November 12, 2014 - link
Thanks -- nice to have a solution for an undocumented feature. A bit weird that NVIDIA didn't include this in the Readme, though. Also, I'm guessing 4K is just too much VRAM for a 4GB GPU, with the VXGI stuff.blah238 - Wednesday, November 12, 2014 - link
4K works for me, although as expected, is more of a slideshow at about 5-10 FPS with SLI 970s.JarredWalton - Wednesday, November 12, 2014 - link
Probably 2x 4GB RAM for the two GPUs is allowing it to work? I dunno what else it would be. How much system RAM do you have?blah238 - Thursday, November 13, 2014 - link
2x4GB DDR3-1600. I doubt this demo is able to utilize both GPUs' RAM as both cards were being utilized and normally the memory is mirrored on both cards.D. Lister - Thursday, November 13, 2014 - link
I really don't see this type of graphics technology being implemented any time soon. The lunar surface in the demo is mostly just a bump-mapped flat terrain. Even then the performance overhead is enough to bring top-tier gpus to their knees at only 1080p. Rendering a complex environment in a game, like BF4, would require 500-600% more muscle at least. If I was a game developer, this feature wouldn't even be a passing consideration for me right now.squngy - Monday, November 24, 2014 - link
Depending on how hard it is to implement they could still put it in.It doesn't hurt to have more features to brag about, even if most people can't use them, and eventually the game will be old and PCs will catch up.