Just out of curiosity, how long does the WoT benchmark run ? For Blender we can see that directly in the result but I doubt the WoT test is at least 3 minutes long, so how many runs did you do back to back with STAPM and without STAPM ?
I personally run gaming tests three times and average the results out. It takes longer to get the data, but we can pinpoint anomalies.
Regarding the time the WoT benchmark takes to run, I would have to time it once I've finished testing what's on the test bench. I'm currently at the hospital, so I won't be able to check until I get back. The WoT benchmark did show gains with STAPM disabled, but this test is usually very sensitive to frequency and cores. I'll get back to you when I can.
But can I Blender 3D Cycles(GPU accelerated and not CPU) render on the Radeon Integrated Graphics? So does AMD currently support Blender 3D Cycles rendering on its Radeon Integrated Graphics? And Blender 3D uses CPU Cycles rendering as a fallback if Blender can not detect any GPUs that are Cycles GPU Rendering capable installed on the system.
Intel's got no iGPU issues with Blender 3D using Intel's OneAPI/Level-0 while AMD's ROCm/HIP is currently unsupported for Radeon iGPUs, and that's According to Phoronix. And on GPUs Cycles rendering is a GPU Compute workload(Ray Tracing/BVH calculations math accelerated on GPU shader cores or RT cores) and Blender 3D no longer utilizes OpenCL as the Compute API for iGPU/dGPUs ever since Blender 3.0 was released!
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haplo602 - Friday, February 23, 2024 - link
Just out of curiosity, how long does the WoT benchmark run ? For Blender we can see that directly in the result but I doubt the WoT test is at least 3 minutes long, so how many runs did you do back to back with STAPM and without STAPM ?Gavin Bonshor - Friday, February 23, 2024 - link
I personally run gaming tests three times and average the results out. It takes longer to get the data, but we can pinpoint anomalies.Regarding the time the WoT benchmark takes to run, I would have to time it once I've finished testing what's on the test bench. I'm currently at the hospital, so I won't be able to check until I get back. The WoT benchmark did show gains with STAPM disabled, but this test is usually very sensitive to frequency and cores. I'll get back to you when I can.
SaolDan - Friday, February 23, 2024 - link
Sorry to hear you are at the hospital.Orfosaurio - Sunday, February 25, 2024 - link
Are you better now?FWhitTrampoline - Friday, February 23, 2024 - link
But can I Blender 3D Cycles(GPU accelerated and not CPU) render on the Radeon Integrated Graphics? So does AMD currently support Blender 3D Cycles rendering on its Radeon Integrated Graphics? And Blender 3D uses CPU Cycles rendering as a fallback if Blender can not detect any GPUs that are Cycles GPU Rendering capable installed on the system.Intel's got no iGPU issues with Blender 3D using Intel's OneAPI/Level-0 while AMD's ROCm/HIP is currently unsupported for Radeon iGPUs, and that's According to Phoronix. And on GPUs Cycles rendering is a GPU Compute workload(Ray Tracing/BVH calculations math accelerated on GPU shader cores or RT cores) and Blender 3D no longer utilizes OpenCL as the Compute API for iGPU/dGPUs ever since Blender 3.0 was released!
PeachNCream - Sunday, February 25, 2024 - link
For the TL;DR folks - its less than 1% difference so there was no reason to get excited to begin withmeacupla - Tuesday, February 27, 2024 - link
I wonder if mini-PCs running 7840HS, etc. can benefit from this same fix. That is unless the maker already implemented a workaround.