Original Link: https://www.anandtech.com/show/194
October 1998 - Super7 3D Video Accelerator Comparison
by Anand Lal Shimpi on October 25, 1998 7:55 PM EST- Posted in
- GPUs
Eight different chipsets, 4 tests, 3
resolutions, 2 processors, 1 winner...
...all on a Socket-7 Motherboard
"Out with the old and in with the new, it is this spring cleaning attitude that drives the markets we so dearly scrutinize during every minute of our dedicated hobby time. When referring to the newest automobiles, the latest fashion trends, or even the most popular music, parting with the old and heading towards the world of the new is relatively easy and painless (unless, of course, you have that pair of 70's style socks you just can't bring yourself to get rid of). Unfortunately, many of us are blessed with a hobby that not only changes at a rate barely faster than the market can handle, but at the same time, a hobby whose maintenance costs prohibit the mindless process of trial and error when it comes to which parts to add to your collection.
The hobby in question is none other than that associated with being a PC hardware enthusiast. While the title itself seems good enough to qualify as a previous employer entry on a job application, a hardware enthusiast usually has to face the facts and utter the phrase "out with the old and in with the new" every now and then; and when that time comes, the wallet is the first to suffer. In looking towards the new, we usually forget about the differences between the new and the old, and since the budget of the average hardware enthusiast doesn't include the cost of every single product on the market, a roundup of all products up to the current generation is necessary to keep in touch with the past while concentrating on the present.
In this particular case, one of the most rapidly evolving factions of PC hardware, Video Accelerators, have become the topic for much discussion among enthusiasts and casual users alike. What card is best for me? What are the real differences between all of the next generation chipsets? And the most frequently asked question, what kind of performance improvements can I expect over my current video card?"
...and so began the AnandTech October 1998 Video Accelerator Comparison as the best of the best as well as the previous champs were ready to go head to head in the Slot-1 world of the Pentium II and the Celeron. Unfortunately, money doesn't grow on trees, and not all of us can afford high end Pentium II systems, the low-cost alternative? No, not the cacheless Celeron or the overclocker's dream, the Celeron A, rather the long since forgotten, Socket-7 platform. If nVidia, 3Dfx, S3, and Matrox are all they really claim to be, they should be able to succeed in any situation, right? Wrong.
As you're about to find out, the giants of the industry are about to get a dose of reality in three dimensions when AnandTech explores the past, the present and the future of 3D gaming on Socket-7 systems. Without further ado, let's get started with a little refresher on the areas for judging a video accelerator...
Why should Super7, or Socket-7 users have to limit their choices for a video accelerator just because of the way you plug your CPU into the motherboard? You shouldn't. Unfortunately, there is very little stability in the way Super7 chipsets handle next generation graphics accelerators. As the tests AnandTech conducted have been able to prove however, it is possible to run any of the chipsets reviewed here on a Super7 motherboard (with the exception of the S3 Savage3D) using the currently released reference drivers, and the latest patches from your chipset manufacturer. This can hold true for all Super7 and Socket-7 AGP chipset manufacturers, however ALi (www.ali.com.tw) based motherboards may experience some troubles which will be corrected in future AGP driver releases from Acer Labs themselves. You want to make sure that you have all of the latest drivers and patches installed for your chipset and graphics card before proceeding to install any next generation video accelerator in your Super7 system, and it is always best to make a fresh install from scratch rather than copying new video drivers over those remaining from a separate hardware configuration.
What to look for in a Graphics Accelerator
Acceleration Strengths - What sort of acceleration do you primarily need? While a card may offer excellent 3D acceleration there are some out there that need more than the ability to run Quake 2 at unbelievable speeds.
API Support - Glide, Direct3D, and OpenGL. Those are the three major Application Programming Interfaces (API's) you'll see present in the 3D world, while only 3Dfx cards support the least used Glide API Direct3D and OpenGL support are provided for with virtually any card/chipset. If OpenGL is something you're looking forward to having outstanding performance under, then make sure that the card you're after has full OpenGL support now with an OpenGL Installable Client Driver (ICD) available for download.
Chipset Support - Check the newsgroups, email the manufacturers, post to Bulletin Boards (the AnandTech BBS is perfect for that)...will the graphics accelerator you're looking for work with the chipset on your motherboard? Ask around, see if any users have made an upgrade similar to the one you're planning and milk them for information. What troubles (if any) did they have? How did they perform the upgrade? Were there any conflicts or troubleshooting steps taken to resolve any issues with the card and a component in their system? An informed buyer is a successful buyer.
Drivers & 3DNow! - Make sure that the manufacturer of your next-generation graphics accelerator won't leave you in the dark when the time to upgrade your drivers comes around. Keep track of all driver updates made to manufacturer websites and be sure to keep communication lines open between yourself and the manufacturer (that's what email is for). For you K6-2 users, you may want to lean towards a graphics accelerator chipset that has either current or planned support for AMD's 3DNow! instructions in their drivers. The tests AnandTech conducted with the performance impact of proper 3DNow! utilization in drivers illustrated up to a 50% gain in performance using optimized 3DNow! drivers vs regularly shipping drivers. Among others, 3Dfx, 3DLabs, Matrox and nVidia have either announced or currently have drivers out that support the AMD 3DNow! instructions.
Interface & Card Length - Two very important factors in purchasing a graphics accelerator, the Bus Interface and the physical length of the card. For PCI cards, you must make sure that you have at least one open PCI slot that can accommodate the physical length of the card. Voodoo2 accelerators, for example, require full-length PCI slots due to their incredible length. Unfortunately those are luxuries denied to most AT-Super7 motherboard owners, in which case an AGP accelerator becomes more attractive especially since PCI slots are quickly increasing in scarcity among upgraders.
Performance & Scalability - Unlike the Pentium II/Celeron platform where just about every graphics accelerator cranks out around 60 fps in Quake 2, Super7 users have to be a bit more sacrificial when it comes to performance. With the exception of the high-end K6-2 users, most Super7 owners will discover that performance quickly begins to level out among the competition and you'll quickly find yourself tangled in a web of non-performance based comparison. Keep in mind that you want to squeeze every last bit of performance out of your system though, and if you're planning to upgrade to a faster processor in your system, you'll want to pick up a graphics accelerator that scales well with processor speed.
Refresh Rates & Integrated RAMDAC - If you have a 14" monitor and don't have any plans on upgrading your monitor in the near future then you should probably skip this section. For those of you that have either taken advantage of or are planning to take advantage of the rock bottom prices on 17" monitors or for those of you that simply have the budget for a 21" monitor, then you will want to pay close attention to the supported Refresh Rates and Integrated RAMDAC of any graphics accelerator you purchase. The rule of thumb here, the higher the better, it is as simple as that. Remember that when outputting video you must take the digital data stored in your video memory or RAM and send it down your VGA cable to your monitor. However monitors, in spite of what you may think, do not receive information in digital bits since they are analog devices. In order to convert the digital signal from the RAM to an analog signal the monitor can use a RAMDAC (Random Access Memory Digital-Analog Converter) is present on the video card itself. The faster a RAMDAC the better the 2D image quality you see on your monitor will be. Expect most RAMDAC's to fall in the 200MHz - 250MHz with 230MHz as the sweet spot for most users.
Rendering Capabilities - Need to be able to render in a window rather than a full screen application? Look into the specifications of the graphics chipset you're considering and ask yourself: does it allow for a 32-bit internal accuracy for rendering calculations? Does it support 32-bpp rendering? Is color expansion optional in the future with this chipset, and what sort of performance hit will result if such an expansion is initiated?
Resolutions & Video Memory - If you have an ideal resolution in mind, one you would like to run all of your games at as well as another you wish to keep your windows desktop at you need to make sure that the video card you're purchasing has enough memory (or a large enough frame buffer in the case of 3D accelerators) to accommodate for the resolution. The once sought after 640 x 480 gaming resolution is now a thing of the past, you should accept no 3D accelerator that doesn't allow for 800 x 600 support, and provided that the performance is decent, support for higher 3D resolutions such as 1024 x 768 and 1280 x 1024 can be desired as well. Just remember that your monitor must also be able to handle the resolutions you're aiming for, 800 x 600 and 1024 x 768 are pretty much supported on all monitors (even 14" monitors have 1024 x 768 support) however once you break 1024 x 768 you may want to start looking for a 17" or larger screen.
Texture Units - A key to continued levels of high performance in future gaming titles will lie in the ability of a card to process textures in an efficient and effective manner. Currently, the most popular way of achieving this effective and efficient is by offering two separate texture units, each of which capable of processing a single texture - paving the way for high performance under multi-textured gaming situations where a single texture is overlapped by the presence of another one.
TV-Output - The world of TV-Output has matured tremendously since the days when ATI's 3DXpression+ dominated the boards with its "crisp and clear" TV-Output. Companies have already begun pushing the limits of TV-Output to previously unheard of degrees, Matrox's Mystique G200 supports a TV-Out resolution of up to 1024 x 768. If you have a large enough TV in the area where your computer will reside, then you may want to give TV-Output another look, for the first time.
Once again, there's price...and once again, it's on to the roundup.
The following cards/chipsets were absent from the test and will be added at a later time:
3Dfx Voodoo2 SLI | |
3DLabs Permedia 3 | |
ATI Rage 128 | |
Intel i740 | |
Number Nine Revolution IV |
Test Configuration
This review consisted of benchmarks on Socket-7 processors only, for the Slot-1 performance of these chipsets visit the October 1998 Video Accelerator Comparison Guide here on AnandTech.
The Super7 Socket-7 AGP Test System AnandTech used was configured as follows:
CPU's | |||
AMD K6/200 | |||
AMD K6-2 300 | |||
Intel Pentium MMX 200 | |||
Motherboard | |||
FIC PA-2013 (VIA MVP3 Chipset) | |||
Memory | |||
64MB Mushkin SEC PC100 SDRAM | |||
CD-ROM Drive | |||
AOpen 32X IDE CD-ROM Drive | |||
Operating System | |||
Microsoft Windows 98 | |||
Benchmarking Software (full versions) | |||
Direct3D | |||
Forsaken Nuke Demo | |||
OpenGL | |||
Unreal FPSTimedemo | |||
SiN Rocket Demo - 3Fingers | |||
Quake 2 Demo1 & Crusher Demo - 3Fingers | |||
VSYNC was disabled during AnandTech's tests (VSYNC is the synchronization of all buffer swaps to the refresh rate of your monitor, theoretically limiting the attainable frame rate by the refresh rate your monitor is set at. Disabling it will improve performance but may degrade visual quality by introducing "tearing")
All video cards/chipsets were run using their respective manufacturer's reference drivers.
For the in-depth gaming performance tests Brett "3 Fingers" Jacobs Crusher.dm2 demo was used to simulate the worst case scenario in terms of Quake 2 performance, the point at which your frame rate will rarely drop any further. In contrast, the demo1.dm2 demo was used to simulate the ideal situation in terms of Quake 2 performance, the average high point for your frame rate in normal play. The range covered by the two benchmarks can be interpreted as the range in which you can expect average frame rates during gameplay.
At the time of publication, the Matrox G200 OpenGL ICD was not available and therefore the G200 ran the Unreal Benchmark in Direct3D and no OpenGL tests were run on the G200. Matrox expects a full ICD by November for the G200 chipset.
Click on Images to Enlarge
|
Click on Images to Enlarge
640 x 480 | Pentium MMX 200 |
K6/200 |
K6-2 300 |
800 x 600 |
K6/200 |
K6-2 300 |
Here's a perfect example of the Banshee's capable nature as a Voodoo2 competitor. With a Pentium MMX 200, which offers very little performance for the graphics card to feed off of, the 100MHz clock of the Banshee gives it the edge over the Voodoo2 clocked at 90MHz even in spite of the Voodoo2's second texture processing unit. This is even more evident in the case of the SiN benchmark as it seems that the demo doesn't make extensive use of multi-texturing as the Quake 2 engine is supposed to do. Regardless of how SiN was written, one thing is present, the Voodoo2's incredible performance does not extend to the realm of SiN or games like it on a processor like the Pentium MMX.
The Riva 128 comes in second place...but it still cannot be recommended over the Rendition, Banshee, or even the Voodoo2. Why? Image quality. The Riva 128 offers the absolute worst image quality out of the entire roundup as you'll be able to see in the image quality comparison at the end of the article.
The K6/200 barely pulls the Voodoo2 over the performance of the Banshee, and it also kicks the V2x00 closer to the performance of the nVidia Riva TNT. The winner in this case, once again, from a performance perspective, is nVidia with the Riva TNT.
Thriving on the increased clock speed, the Voodoo2 shoves it's weaker brother back into the closet as it comes in a close third place. The TNT offers first class performance once again, as far as that term can be used for a performance figure under 23 fps.
That's some incredible performance produced by the "king of all 3D accelerators," as the Voodoo2 comes in a clean last place. Is $150 for a 3D-only accelerator worth the investment from the perspective of a Pentium MMX user? Obviously not. The winner here from a price point perspective is the Banshee, for $90 the Banshee isn't too bad of a deal here, although keep in mind it won't be too much of an improvement in terms of 3D performance for a Rendition V2x00 owner...not even from an image quality perspective as the V2x00 has always been known for outstanding visual quality.
Looks like we've hit rock bottom in terms of Riva TNT performance as the frame rate doesn't change from the 14.9 we saw earlier with the Pentium MMX. However, the rest of the competition took a shift downwards.
...and the final standings with the K6-2 300 are as we've come to expect from the Slot-1 Pentium II tests of the roundup earlier this month, the TNT and 128 give 3Dfx a run for their money as a result of SiN's nature as a multi-textured benchmark.
Click Images to Enlarge
Pentium MMX 200 | K6/200 | K6-2 300 |
800 x 600 |
800 x 600 |
|
1024 x 768 |
1024 x 768 |
1024 x 768 |
Click Images to Enlarge
Pentium MMX 200 | K6/200 | K6-2 300 |
640 x 480 |
640 x 480 |
640 x 480 |
800 x 600 |
800 x 600 |
|
1024 x 768 |
1024 x 768 |
1024 x 768 |
Remember the comment earlier about the Riva 128 having the absolute worst image quality out of the entire roundup? Well, take a look at the screen shot of Unreal running on a Riva 128 above and compare it to a shot of Unreal running on a Banshee below. Notice any differences? Aside from the obviously dark nature of the screen shot from above, the quality of the lighting effects (1) as well as the barely visible transparency in the walkway (2) is beyond horrid. What good is performance if you can't visually enjoy every last frame?
The Banshee is definitely not a disappointment for any Super7 user. Offering above average image quality, decent processor scalability, and even an advantage over the Voodoo2 in terms of performance, the Banshee is the absolute best contribution from 3Dfx to the Super7 market. The Banshee's Glide support gives it the edge over any other cards in its class, and even brings it up to the level of the TNT in terms of overall quality. | 3Dfx Banshee |
It's sad to see this puppy go. The Voodoo was what brought us all into the 3D craze, and it's what got us all annoyed at the statement "OpenGL and Glide are the same thing." However, if it weren't for 3Dfx's intervention in the market, we would've been having a nice little OpenGL vs Direct3D war right now instead of having a escape in the realm of the Glide API. As the Unreal results have proved, Glide does have its benefits...just no longer with the Voodoo. | 3Dfx Voodoo |
This chipset is definitely something that should be reserved for the high end systems. The Voodoo2's performance with lower end processors in the Super7 arena is simply unacceptable. Especially considering that the Voodoo2 is a 3D-only accelerator and retails for greater than $130, 3Dfx has shut themselves out of the Super7 arena with the Voodoo2. This holds true for everyone but K6-2 users. Since the Voodoo2 is the only chipset which boasts Quake 2 3DNow! support, K6-2 users that are avid Quake players will want to opt for the V2 over any other chipsets. Let's hope nVidia can pull through with a decent 3DNow! implementation soon if they want to grab the K6-2 Quaking community. | 3Dfx Voodoo2 |
The G200 isn't a bad chipset at all. It's presence in the Super7, or any market for that matter can't be fully judged as Matrox has still failed to release their promised OpenGL ICD. The Direct3D performance, and image quality of the G200 are promising...we'll have to wait at least another month before we can get more complete results with the OpenGL ICD for the G200. Until then, if you plan on picking up a G200, keep in mind that you can do better with your Super7 investment, also be sure to pick up a fan as the G200's heatsink doesn't seem to cut it in normally cooled cases. | Matrox G200 |
The day of the Riva 128 has come and gone. If you're a Riva 128 owner, forget about your performance and grab a card with better image quality. If you're a big nVidia fan, pick up the TNT which boasts everything the original 128 did, and brings out the colors as well as performance, ranking nearly first place in almost all categories. | nVidia Riva 128 |
The best balance of performance, value, and image quality, the nVidia Riva TNT ranked first place in almost all of the performance tests and brings a vivid picture to each and every one of the frames you see fly by. The card pictured at the right has been modified with a TennMax fan as the TNT gets extremely hot and definitely needs added cooling measures to operate reliably. If the $140+ price tag of a TNT is a bit too much, take a look at the 3Dfx Banshee. Keep in mind that the TNT is probably one of the most problematic chipsets when it comes to Super7 compatibility. Luckily, VIA has fixed most of the issues with their recent release of v2.9 of their AGP GART drivers which can be found at www.via.com.tw. | nVidia Riva TNT |
The father of the nearly perfect 2D/3D combo card, the Rendition V2x00 still packs a powerful punch today. Unfortunately it's performance and future outlook isn't too incredibly promising, if you're a V2x00 owner, your upgrade path most likely lies with the Riva TNT or Matrox G200 due to their image quality. If you're a huge Unreal fan, then you may want to opt for the Glide support of the Banshee though. | Rendition V2x00 |
Once again, S3 needs some maturing in the drivers category. Out of the 8 chipsets featured here, the Savage3D was the only one that wouldn't run reliably on any Super7 platform. The reference board pictured at the right was run with reference drivers directly from S3, and after countless hours of troubleshooting, the board still wouldn't operate reliably enough to be present in the benchmarks. Once S3 gets their driver act together the introduction of the Savage3D may change things considerably, however that has yet to be proven. | S3 Savage3D |