Around the Comdex timeframe there were rumors that NVIDIA's GeForce FX would
not only be severely delayed, but it would also have a tough time outperforming
the Radeon 9700 Pro. Although tough to believe at the time, when push came to
shove, a combination of issues surrounding anisotropic filtering quality, drivers
that weren't ready for prime-time and a launch that should never have happened
left the GeForce FX as an product inferior the Radeon 9700 Pro.
As we concluded in our review of the GeForce FX however, the true test of ATI's
and NVIDIA's might will not come at the absolute high-end, but rather in the
rest of the market. Today ATI is continuing to extend their dominance at the
high-end with the introduction of their much talked about R350 core, but alongside
that you'll find two new products that carry the ATI name - the RV350 and RV280.
Much like NVIDIA, we find ATI refreshing all members of their product line
this Spring (although not to the same degree NVIDIA is, as you'll find out shortly)
in order to remain competitive until the Fall. Historically, it is the Spring
refresh parts that are the most attractive to purchase, since they are essentially
more refined, higher clocked versions of the parts that were released last Fall
- at the same price.
With all of the products we're talking about today shipping in the next two
months, let's find out if any of them are worth waiting for
The R350 - A Tweaked R300
Toss away all the rumors you've heard, ATI's new flagship is nothing more than
a higher clocked, slightly enhanced version of the R300 core. If you'll remember
back to our original overclocking investigation with the R300 you will recall
that we were able to clock the 0.15-micron R300 core at an impressive 400MHz,
very early on its production cycle. We had an idea of what the R350 would be
back then, and to all careful readers, you knew about the core well ahead of
today's launch date.
When a GPU is designed, the entire chip is actually "written" in
a programming language known as a HDL (Hardware Description Language); basically,
the HDL code is what defines everything that goes into the chip (click
here for a more thorough description on how GPUs are made). For the R350,
ATI made only minimal changes to the code behind the R300.
The extent of the changes were limited primarily to improving Hyper-Z III,
more specifically in enhancing the Z Cache and optimizing it for the next-generation
of games. There have also been improvements to ATI's Z and Color compression
algorithms that improve performance in AA modes, since the algorithms aren't
active in non-AA environments.
Other than the aforementioned improvements to the core, the rest of the feature
set remains identical to the R300 - meaning with the R350 we essentially have
a more efficient R300. The other improvement, as we alluded to seven months
ago in our Gigabyte Radeon 9700 Review, comes in the form of higher clock speeds.
The first product the R350 will be available in is the Radeon 9800 Pro, which
will be shipping at a 380MHz core clock, and a 340MHz DDR memory clock (effectively
680MHz). Note that this is a 17% increase in core clock and a ~10% increase
in memory clock; the reason for pushing for a higher core clock was in order
to keep the price of the Radeon 9800 Pro at $399.
![](https://images.anandtech.com/reviews/video/ati/radeon9800/cardfront_sm.jpg)
Click to Enlarge
![](https://images.anandtech.com/reviews/video/ati/radeon9800/powerconnector.jpg)
The Radeon 9800 Pro board uses a standard 4-pin power connector like the GeForce
FX
ATI will also be releasing a non-Pro version of the Radeon 9800 ($349), with
lower clocks, and a Radeon 9800 Pro with 256MB of memory on-board. The 256MB
Radeon 9800 Pro will carry a significant price premium, but it's unknown whether
or not ATI will try for higher clock speeds on those boards. The Radeon 9800
Pro will begin shipping this month, with the non-Pro and 256MB cards coming
sometime in the second quarter.
The R350 vs. R300 - Winning the Efficiency Battle
We can measure the impact of just the improvements to the core by clocking
the R350 (Radeon 9800 Pro) at the same speeds as the R300 (Radeon 9700 Pro),
and running a quick set of AA and non-AA benchmarks. For this impromptu comparison
we used our favorite benchmark - UT2003:
Unreal
Tournament 2003
1024x768x32 |
Radeon
9800 Pro (325/310)
![](/i/ezbars/trans.gif)
Radeon 9700 Pro
![](/i/ezbars/trans.gif)
|
|
|
|
0 |
|
0 |
|
0 |
|
1 |
|
1 |
|
1 |
|
1 |
|
|
|
Unreal
Tournament 2003
1280x960x32 |
Radeon
9700 Pro
![](/i/ezbars/trans.gif)
Radeon 9800 Pro (325/310)
![](/i/ezbars/trans.gif)
|
|
|
|
0 |
|
0 |
|
0 |
|
1 |
|
1 |
|
1 |
|
1 |
|
|
|
Unreal
Tournament 2003
1600x1200x32 |
Radeon
9700 Pro
![](/i/ezbars/trans.gif)
Radeon 9800 Pro (325/310)
![](/i/ezbars/trans.gif)
|
|
|
|
0 |
|
0 |
|
0 |
|
1 |
|
1 |
|
1 |
|
1 |
|
|
|
As you can see, without AA or Anisotropic filtering enabled, the Radeon 9800
Pro at the same frequency, is not any faster than the Radeon 9700. But see how
things change once we enable AA/Aniso:
Unreal
Tournament 2003
4X AA/8X Perf Aniso 1024x768x32 |
Radeon
9800 Pro (325/310)
![](/i/ezbars/trans.gif)
Radeon 9700 Pro
![](/i/ezbars/trans.gif)
|
|
|
|
0 |
|
0 |
|
0 |
|
1 |
|
1 |
|
1 |
|
0 |
|
|
|
Unreal
Tournament 2003
4X AA/8X Perf Aniso 1280x960x32 |
Radeon
9800 Pro (325/310)
![](/i/ezbars/trans.gif)
Radeon 9700 Pro
![](/i/ezbars/trans.gif)
|
|
|
|
0 |
|
0 |
|
0 |
|
1 |
|
1 |
|
1 |
|
0 |
|
|
|
Unreal
Tournament 2003
4X AA/8X Perf Aniso 1600x1200x32 |
Radeon
9800 Pro (325/310)
![](/i/ezbars/trans.gif)
Radeon 9700 Pro
![](/i/ezbars/trans.gif)
|
|
|
|
0 |
|
0 |
|
0 |
|
1 |
|
1 |
|
1 |
|
0 |
|
|
|
With 4X AA and 8X Performance Anisotropic filtering enabled, the Radeon 9800
Pro's R350 core is already 9% faster than the Radeon 9700 Pro. But watch what
happens when we put even more stress on the memory bus:
Unreal
Tournament 2003
4X AA/8X Qual Aniso 1024x768x32 |
Radeon
9800 Pro (325/310)
![](/i/ezbars/trans.gif)
Radeon 9700 Pro
![](/i/ezbars/trans.gif)
|
|
|
|
0 |
|
0 |
|
1 |
|
1 |
|
1 |
|
1 |
|
2 |
|
|
|
Unreal
Tournament 2003
4X AA/8X Qual Aniso 1280x960x32 |
Radeon
9800 Pro (325/310)
![](/i/ezbars/trans.gif)
Radeon 9700 Pro
![](/i/ezbars/trans.gif)
|
|
|
|
0 |
|
0 |
|
1 |
|
1 |
|
1 |
|
1 |
|
2 |
|
|
|
Unreal
Tournament 2003
4X AA/8X Qual Aniso 1600x1200x32 |
Radeon
9800 Pro (325/310)
![](/i/ezbars/trans.gif)
Radeon 9700 Pro
![](/i/ezbars/trans.gif)
|
|
|
|
0 |
|
0 |
|
1 |
|
1 |
|
1 |
|
1 |
|
2 |
|
|
|
At the same clock speeds the new R350 core is no less than 30% faster across
the board with 4X AA and 8X Quality Aniso enabled, not too shabby at all. ATI's
improvements in their compression algorithms and the memory controller clearly
come in handy when AA and Anisotropic filtering are turned on, effectively making
the Quality Anisotropic filtering mode a useable option with the Radeon 9800
Pro.
ATI's first 0.13-micron GPU - The RV350
If the R350 is the successor to the R300, then the RV350 makes sense as the
clear successor to the RV300 - what eventually found its way into the Radeon
9500 Pro. To understand the inspiration for the RV350 you have to understand
that the Radeon 9500 Pro was absolutely a very hurried project for ATI; the
number of successes people had in turning their Radeon 9500 Pros into Radeon
9700 Pros is evidence enough that ATI didn't really make the RV300 a new core.
With the RV350, ATI had the opportunity to start anew, since they moved to a
new manufacturing process (0.13-micron vs. 0.15-micron). The base of the RV350
remains the same as the Radeon 9500 (non-Pro): DX9 support, 4 pixel pipes, 1
texture per pipe, and 2 x 64-bit memory controllers.
Moving to a new manufacturing process is never a simple task, as it requires
a re-layout of the chip, as well as a good amount of analog engineering to make
sure that everything works at the lower voltages with the smaller, lower power
transistors. Since ATI was going to have to redo the layout of the core, they
took it upon themselves to make improvements where necessary.
The biggest performance bottleneck of the Radeon 9500 Pro was the fact that
the memory interface was still basically half of a 9700 Pro, meaning that all
the buffers were still optimized for a 4 x 64-bit memory controller layout and
not the 2 x 64-bit configuration that the 9500 Pro actually used. With the RV350,
the entire memory interface is optimized and tuned for a 128-bit memory interface,
thus extracting a bit more performance out of the core.
The RV350 doesn't stop there, and actually features a superior Hyper-Z engine
to what is found in the R350; the reason being that with a 0.13-micron chip
you've got more room to play around with and ATI wasn't as constrained with
the design of the RV350 as they were with the R300. The end result is that the
RV350 features a higher Z compression ratio (8:1 vs. 6:1) and an overall more
efficient memory controller; we will have to wait until the 0.13-micron successor
of the R350 before see an improved version of the RV350 memory controller in
ATI's flagship line.
The RV350 will be made available in two forms - the Radeon 9600 Pro and the
Radeon 9600. The Pro will feature a 400MHz core clock and 300MHz DDR memory
(effectively 600MHz), while the non-Pro will be clocked at 325/200DDR (effectively
325/400). Note that both of the engine clocks are higher than the Radeon 9500
Pro (45% and 18% for the Pro and non-Pro, respectively), but only the Pro features
more raw memory bandwidth. Remember that the Radeon 9500 Pro will enjoy higher
fill rates courtesy of its 8-pipe design, but the Radeon 9600 Pro's higher clock
rate and significantly improved memory controller should be able to eat into
that advantage.
Both 9600 products will be shipping in April and will carry price tags of $149
- $169 for the non-Pro and $169 - $199 for the Pro.
The Radeon 9200 - A Rebadged Radeon 9000
The final product of the day is ATI's Radeon 9200, based on the RV280 core.
The Radeon 9200 is nothing more than an AGP 8X version of the Radeon 9000, yet
it carries a higher model number; marketing at its best, go figure. There is
a chance the Radeon 9200 Pro could be higher clocked than the Radeon 9000 Pro,
but we'll have to wait until April before confirming that.
The Test
We conducted the exact same tests we did in our GeForce FX review, so please
refer back to that review for details on how we decided what AA/Aniso settings
to compare and why.
Since the focus of this review is the performance of the fastest
desktop GPUs available there are a few assumptions we can make, the biggest
being that you don't buy a card like the Radeon 9800 Pro to run without Anti-Aliasing
or Anisotropic Filtering enabled. For this reason the vast majority of our benchmarks
will be focused on the performance with AA/AF enabled, but we will include an
abridged set of numbers without those features turned on to be as complete as
possible.
Windows
XP Professional Test Bed
|
Hardware
Configuration
|
CPU |
Intel
Pentium 4 3.06GHz (Hyper-Threading Enabled)
|
Motherboard |
Intel
D850EMV2
Intel 850E Chipset
|
RAM |
2
x 256MB PC1066 Kingston RIMMs
|
Sound |
None
|
Hard
Drive |
120GB
Western Digital Special Edition 8MB Cache HDD
|
Video Cards (Drivers) |
ATI Radeon 9700
Pro (128MB) - CATALYST 3.1
ATI Radeon 9800 Pro (128MB) - 7.84 Beta Drivers
NVIDIA GeForce FX 5800 (128MB) - v42.63
|
Quick Performance Intro (AA/AF Disabled)
Before we get into the truly strenuous benchmarks let's have a
look at some scores without AA & Anisotropic Filtering enabled.
Antialiasing & Anisotropic Filtering Quality
For a look at how the Radeon 9x00 and the GeForce FX compare in terms of AA
& Aniso image quality, refer
back to our GeForce FX Review.
AA+AF Performance - UT2003
To test these cards the way they were meant to be used we used
the settings we discovered would be the best for each solution. For the GeForce
FX we ran with the following settings enabled:
- 8X Performance - Balanced Anisotropic Filtering
- 4X Anti-Aliasing
The Radeon 9800/9700 Pro were run with the following enabled:
- 8X Performance Anisotropic Filtering
- 4X Anti-Aliasing
For comparison purposes we also threw in a Radeon 9x00 Pro with 8X Quality
Anisotropic Filtering enabled for image quality purists, but we think that the
performance setting is the best option for Radeon 9x00 Pro owners and prefer
its tremendous performance advantage over the slight reduction in image quality.
The comparison you'll want to make is between the GeForce FX 5800 Ultra (4X
AA/8X Bal Aniso) and the Radeon 9x00 Pro (4X AA/8X Perf Aniso).
As usual, we'll start with performance under Unreal Tournament 2003:
Unreal
Tournament 2003 AA/Ansio Performance
1024x768x32 |
Radeon
9800 Pro (4X AA/8X Perf Aniso)
![](/i/ezbars/trans.gif)
Radeon 9800 Pro (4X AA/8X Qual Aniso)
![](/i/ezbars/trans.gif)
Radeon 9700 Pro (4X AA/8X Perf Aniso)
![](/i/ezbars/trans.gif)
GeForce FX 5800 Ultra (4X AA/8X Bal Aniso)
![](/i/ezbars/trans.gif)
Radeon 9700 Pro (4X AA/8X Qual Aniso)
![](/i/ezbars/trans.gif)
|
|
|
160.3
![](/i/ezbars/trans.gif)
132.8
![](/i/ezbars/trans.gif)
130.3
![](/i/ezbars/trans.gif)
108.6
![](/i/ezbars/trans.gif)
90.4
![](/i/ezbars/trans.gif)
|
|
|
0 |
|
32 |
|
64 |
|
96 |
|
128 |
|
160 |
|
19 |
|
|
|
The Radeon 9700 Pro originally did very well in this test, but the Radeon 9800
Pro puts it to shame. With 4X AA and Performance Aniso enabled, the Radeon 9800
Pro is 22% faster than the Radeon 9700 Pro; enabling Quality anisotropic filtering
gives the Radeon 9800 Pro an amazing 47% lead.
Unreal
Tournament 2003 AA/Ansio Performance
1280x960x32 |
Radeon
9800 Pro (4X AA/8X Perf Aniso)
![](/i/ezbars/trans.gif)
Radeon 9800 Pro (4X AA/8X Qual Aniso)
![](/i/ezbars/trans.gif)
Radeon 9700 Pro (4X AA/8X Perf Aniso)
![](/i/ezbars/trans.gif)
GeForce FX 5800 Ultra (4X AA/8X Bal Aniso)
![](/i/ezbars/trans.gif)
Radeon 9700 Pro (4X AA/8X Qual Aniso)
![](/i/ezbars/trans.gif)
|
|
|
|
0 |
|
22 |
|
44 |
|
66 |
|
89 |
|
111 |
|
133 |
|
|
|
The performance standings do not change as we increase the resolution; the
improvements remain at around 23% and 47% for the performance and quality settings
respectively.
Unreal
Tournament 2003 AA/Ansio Performance
1600x1200x32 |
Radeon
9800 Pro (4X AA/8X Perf Aniso)
![](/i/ezbars/trans.gif)
Radeon 9800 Pro (4X AA/8X Qual Aniso)
![](/i/ezbars/trans.gif)
Radeon 9700 Pro (4X AA/8X Perf Aniso)
![](/i/ezbars/trans.gif)
GeForce FX 5800 Ultra (4X AA/8X Bal Aniso)
![](/i/ezbars/trans.gif)
Radeon 9700 Pro (4X AA/8X Qual Aniso)
![](/i/ezbars/trans.gif)
|
|
|
|
0 |
|
14 |
|
28 |
|
42 |
|
56 |
|
70 |
|
84 |
|
|
|
What's interesting to note here is that the Radeon 9800 with 4X AA/8X Quality
Anisotropic filtering is faster than the Radeon 9700 Pro with 4X AA/8X Performance
Anisotropic filtering, a testament to the improvements ATI made to the R350
core.
AA+AF Performance - Serious Sam 2
Serious
Sam 2 AA/Aniso Performance
1024x768x32 |
Radeon
9800 Pro (4X AA/8X Perf Aniso)
![](/i/ezbars/trans.gif)
Radeon 9700 Pro (4X AA/8X Perf Aniso)
![](/i/ezbars/trans.gif)
Radeon 9800 Pro (4X AA/8X Qual Aniso)
![](/i/ezbars/trans.gif)
GeForce FX 5800 Ultra (4X AA/8X Bal Aniso)
![](/i/ezbars/trans.gif)
Radeon 9700 Pro (4X AA/8X Qual Aniso)
![](/i/ezbars/trans.gif)
|
|
|
133.8
![](/i/ezbars/trans.gif)
115.7
![](/i/ezbars/trans.gif)
107.6
![](/i/ezbars/trans.gif)
96.2
![](/i/ezbars/trans.gif)
86.4
![](/i/ezbars/trans.gif)
|
|
|
0 |
|
27 |
|
54 |
|
80 |
|
107 |
|
134 |
|
16 |
|
|
|
With Serious Sam 2, the performance improvement of the Radeon 9800 Pro over
the 9700 Pro doesn't start off as great as what we saw under UT2003. The Performance
settings left us with a 15% performance gain, and the Quality settings enjoyed
a healthy 24% increase.
Serious
Sam 2 AA/Aniso Performance
Minimum FPS - 1024x768x32 |
Radeon
9800 Pro (4X AA/8X Perf Aniso)
![](/i/ezbars/trans.gif)
Radeon 9700 Pro (4X AA/8X Perf Aniso)
![](/i/ezbars/trans.gif)
Radeon 9800 Pro (4X AA/8X Qual Aniso)
![](/i/ezbars/trans.gif)
GeForce FX 5800 Ultra (4X AA/8X Bal Aniso)
![](/i/ezbars/trans.gif)
Radeon 9700 Pro (4X AA/8X Qual Aniso)
![](/i/ezbars/trans.gif)
|
|
|
|
0 |
|
18 |
|
36 |
|
53 |
|
71 |
|
89 |
|
107 |
|
|
|
Minimum frame rates didn't receive as big of a jump, although
we're looking at performance gains of anywhere from 10% to 29% over the 9700
Pro; still quite impressive.
Serious
Sam 2 AA/Aniso Performance
1280x960x32 |
Radeon
9800 Pro (4X AA/8X Perf Aniso)
![](/i/ezbars/trans.gif)
Radeon 9700 Pro (4X AA/8X Perf Aniso)
![](/i/ezbars/trans.gif)
Radeon 9800 Pro (4X AA/8X Qual Aniso)
![](/i/ezbars/trans.gif)
GeForce FX 5800 Ultra (4X AA/8X Bal Aniso)
![](/i/ezbars/trans.gif)
Radeon 9700 Pro (4X AA/8X Qual Aniso)
![](/i/ezbars/trans.gif)
|
|
|
|
0 |
|
20 |
|
40 |
|
59 |
|
79 |
|
99 |
|
119 |
|
|
|
As we up the resolution, the performance advantage of the Radeon 9800 Pro grows
- this time 19% in Performance mode, and just over 25% in Quality mode.
Serious
Sam 2 AA/Aniso Performance
Minimum FPS - 1280x960x32 |
Radeon
9800 Pro (4X AA/8X Perf Aniso)
![](/i/ezbars/trans.gif)
Radeon 9700 Pro (4X AA/8X Perf Aniso)
![](/i/ezbars/trans.gif)
Radeon 9800 Pro (4X AA/8X Qual Aniso)
![](/i/ezbars/trans.gif)
Radeon 9700 Pro (4X AA/8X Qual Aniso)
![](/i/ezbars/trans.gif)
GeForce FX 5800 Ultra (4X AA/8X Bal Aniso)
![](/i/ezbars/trans.gif)
|
|
|
|
0 |
|
14 |
|
28 |
|
42 |
|
56 |
|
71 |
|
85 |
|
|
|
The Radeon 9800 Pro does equally well in improving minimum frame rates in Serious
Sam 2, boasting gains of 18% and 20% for Performance/Quality modes.
Serious
Sam 2 AA/Aniso Performance
1600x1200x32 |
Radeon
9800 Pro (4X AA/8X Perf Aniso)
![](/i/ezbars/trans.gif)
Radeon 9700 Pro (4X AA/8X Perf Aniso)
![](/i/ezbars/trans.gif)
Radeon 9800 Pro (4X AA/8X Qual Aniso)
![](/i/ezbars/trans.gif)
Radeon 9700 Pro (4X AA/8X Qual Aniso)
![](/i/ezbars/trans.gif)
GeForce FX 5800 Ultra (4X AA/8X Bal Aniso)
![](/i/ezbars/trans.gif)
|
|
|
|
0 |
|
14 |
|
28 |
|
42 |
|
56 |
|
70 |
|
84 |
|
|
|
Serious
Sam 2 AA/Aniso Performance
Minimum FPS - 1600x1200x32 |
Radeon
9800 Pro (4X AA/8X Perf Aniso)
![](/i/ezbars/trans.gif)
Radeon 9700 Pro (4X AA/8X Perf Aniso)
![](/i/ezbars/trans.gif)
Radeon 9800 Pro (4X AA/8X Qual Aniso)
![](/i/ezbars/trans.gif)
Radeon 9700 Pro (4X AA/8X Qual Aniso)
![](/i/ezbars/trans.gif)
GeForce FX 5800 Ultra (4X AA/8X Bal Aniso)
![](/i/ezbars/trans.gif)
|
|
|
|
0 |
|
11 |
|
21 |
|
32 |
|
42 |
|
53 |
|
64 |
|
|
|
AA+AF Performance - Q3A, Jedi Knight 2 & Comanche 4
For this next set of benchmarks we took three games that weren't GPU bound
to begin with, and cranked up the resolution and AA/AF settings until we could
see some differences between the ATI and NVIDIA offerings. We'll start out with
a classic benchmark, Quake III Arena:
Quake
3 Arena 'four' AA/Aniso Performance
1600x1200x32 |
Radeon
9800 Pro (4X AA/8X Perf Aniso)
![](/i/ezbars/trans.gif)
Radeon 9800 Pro (4X AA/8X Qual Aniso)
![](/i/ezbars/trans.gif)
Radeon 9700 Pro (4X AA/8X Perf Aniso)
![](/i/ezbars/trans.gif)
Radeon 9700 Pro (4X AA/8X Qual Aniso)
![](/i/ezbars/trans.gif)
GeForce FX 5800 Ultra (4X AA/8X Bal Aniso)
![](/i/ezbars/trans.gif)
|
|
|
128.5
![](/i/ezbars/trans.gif)
117.2
![](/i/ezbars/trans.gif)
114.3
![](/i/ezbars/trans.gif)
104.8
![](/i/ezbars/trans.gif)
102.2
![](/i/ezbars/trans.gif)
|
|
|
0 |
|
26 |
|
51 |
|
77 |
|
103 |
|
129 |
|
154 |
|
|
|
Even in an old game like Quake III Arena, the Radeon 9800 Pro is able to deliver
a 12% increase in performance if you turn up all of the settings at 1600 x 1200.
Although admittedly, if you're still playing Quake III then you definitely don't
need a Radeon 9800 Pro.
Jedi
Knight 2 AA/Aniso Performance
1600x1200x32 |
Radeon
9800 Pro (4X AA/8X Perf Aniso)
![](/i/ezbars/trans.gif)
Radeon 9700 Pro (4X AA/8X Perf Aniso)
![](/i/ezbars/trans.gif)
Radeon 9700 Pro (4X AA/8X Qual Aniso)
![](/i/ezbars/trans.gif)
Radeon 9800 Pro (4X AA/8X Qual Aniso)
![](/i/ezbars/trans.gif)
GeForce FX 5800 Ultra (4X AA/8X Bal Aniso)
![](/i/ezbars/trans.gif)
|
|
|
131.9
![](/i/ezbars/trans.gif)
113.9
![](/i/ezbars/trans.gif)
111.6
![](/i/ezbars/trans.gif)
111.1
![](/i/ezbars/trans.gif)
99.9
![](/i/ezbars/trans.gif)
|
|
|
0 |
|
26 |
|
53 |
|
79 |
|
106 |
|
132 |
|
158 |
|
|
|
For CPU bound games like Jedi Knight 2, the performance increase offered by
the Radeon 9800 Pro isn't going to be anything tremendous - as you can clearly
see here by the 0 - 15% spread. What's interesting to note is that performance
didn't improve at all when Quality Aniso was used, whereas we saw a 15% boost
with the Performance setting.
Comanche
4 Demo AA/Aniso Performance
1024x768x32 |
Radeon
9800 Pro (4X AA/8X Perf Aniso)
![](/i/ezbars/trans.gif)
Radeon 9800 Pro (4X AA/8X Qual Aniso)
![](/i/ezbars/trans.gif)
Radeon 9700 Pro (4X AA/8X Perf Aniso)
![](/i/ezbars/trans.gif)
GeForce FX 5800 Ultra (4X AA/8X Bal Aniso)
![](/i/ezbars/trans.gif)
Radeon 9700 Pro (4X AA/8X Qual Aniso)
![](/i/ezbars/trans.gif)
|
|
|
|
0 |
|
11 |
|
22 |
|
33 |
|
44 |
|
55 |
|
66 |
|
|
|
AA+AF Performance - Codecreatures CodeBench
Codecult's Codecreatures engine has been turned into a fairly interesting DirectX
8.1 benchmark. Without widespread use of the engine this test ends up being
no better than a synthetic benchmark, but it's interesting to see the results
to help get an idea for how these cards perform under intense DirectX 8.1 applications.
Overclocking
When we first took a look at the 0.15-micron R300 core, we were able to overclock
it from its stock 325MHz core clock to close to 400MHz in a lot of cases. With
the R350, although we're still dealing with the same 0.15-micron process, it
is over 6 months more mature and thus we can expect even higher clock speeds.
We were quite pleased to be able to overclock the Radeon 9800 Pro from its
stock 380/340MHz clocks to 420MHz core and 380MHz memory, without any visual
artifacts (at 430MHz core we started to develop artifacts, the same applies
to higher memory clocks as well). Note that this is an increase of 10% to the
core and 11% to the memory clocks of the Radeon 9800 Pro, not too shabby at
all considering we're still dealing with a 0.15-micron core without any excessive
cooling.
Unreal
Tournament 2003
4X AA/8X Perf Aniso 1024x768x32 |
Radeon
9800 Pro (420/380)
![](/i/ezbars/trans.gif)
Radeon 9800 Pro
![](/i/ezbars/trans.gif)
|
|
|
|
0 |
|
0 |
|
0 |
|
1 |
|
1 |
|
1 |
|
0 |
|
|
|
Unreal
Tournament 2003
4X AA/8X Perf Aniso 1280x960x32 |
Radeon
9800 Pro (420/380)
![](/i/ezbars/trans.gif)
Radeon 9800 Pro
![](/i/ezbars/trans.gif)
|
|
|
|
0 |
|
0 |
|
0 |
|
1 |
|
1 |
|
1 |
|
0 |
|
|
|
Unreal
Tournament 2003
4X AA/8X Perf Aniso 1600x1200x32 |
Radeon
9800 Pro (420/380)
![](/i/ezbars/trans.gif)
Radeon 9800 Pro
![](/i/ezbars/trans.gif)
|
|
|
|
0 |
|
0 |
|
0 |
|
1 |
|
1 |
|
1 |
|
0 |
|
|
|
The overclock yielded a 10 - 12% increase in performance with 4X AA and Performance
Anisotropic Filtering enabled.
Final Words
More than just a higher clocked Radeon 9700, the Radeon 9800 Pro doesn't cease
to impress because of the minor but potent improvements ATI made to the R350
core. Definitely a pleasant surprise, ATI has produced a worthy interim successor
to the Radeon 9700 Pro. If you want the best out today, look no further than
the Radeon 9800 Pro; it's quiet, faster, occupies a single slot, and will enjoy
much wider availability than the GeForce FX.
NVIDIA will not have a chance to respond to the Radeon 9800 Pro for another
couple of months, with their NV35 part. NVIDIA has NV35 up and running and it
is already significantly better than the lackluster NV30; although we're not
sure if it will be able to outperform the Radeon 9800 Pro, at this point we
can say that from what we've seen, NVIDIA has regained some of our confidence.
The most interesting battle will occur between the Radeon 9600 Pro and NVIDIA's
forthcoming NV31 part (look for a preview of the technology later today), we're
hard at work at bringing you all benchmarks of both cards so stay tuned for
those reviews as well...