Comments Locked

14 Comments

Back to Article

  • DigitalFreak - Tuesday, November 4, 2014 - link

    Damn. Just bought my 980 less than a week ago.
  • JarredWalton - Tuesday, November 4, 2014 - link

    I bought my GTX 970 early on as well. Too bad for me!
  • Sttm - Tuesday, November 4, 2014 - link

    They should take a page from AMD's book and make it apply retroactively. Like when I got Blood Dragon for free months after my 7970.
  • Sunrise089 - Tuesday, November 4, 2014 - link

    Buying hardware?! You can't get Ryan to use his new boss powers to send you over something nice?
  • JarredWalton - Wednesday, November 5, 2014 - link

    LOL... every now and again I want something and I don't want to wait for it. :-)
  • Dahak - Tuesday, November 4, 2014 - link

    Well pretty sure that the codes will start to show up on ebay. maybe might be able to grab them for cheap
  • ayejay_nz - Tuesday, November 4, 2014 - link

    "One interesting note regarding Assassin's Creed Unity is that we've heard it will have a frame rate cap of 60FPS, which is unfortunately becoming more and more common on multi-platform releases."

    WTF : [

    Does this mean that people using high hertz monitors (E.G. 120Hz, 144Hz) won't be able to see that extra smoothness?

    I don't really understand the correlation between frame rates and monitor max hertz (as the sentence above may indicate!) but I know that my desktop + games look much nicer (smoother) on my 120Hz Asus monitor.
  • JarredWalton - Tuesday, November 4, 2014 - link

    Sadly, you're correct: games that cap the frame rate at 60FPS (or 30FPS even -- hello The Evil Within, though I think a patch may fix this?) will not show a benefit on higher refresh rate monitors. I'm not sure what the developers are thinking, but it's happening enough now that I'm trying to call it out when I see it. Titanfall was locked to 60FPS, and hacks to unlock the rate also affected the mouse input. I think Ubisoft has a few games that have had a 60FPS cap, mostly console ports.

    At some point, the developers need to pull their heads out and remember that PCs are far more flexible than consoles, and just because a console can't run a game at >60 FPS with current hardware doesn't mean PCs can't. Consoles should also look at 120Hz HDTVs and think about higher than 60FPS refresh rates at some point, but that's going to take a while. Let's hope we can buck this trend and keep unlocked frame caps for those that want them!
  • DigitalFreak - Tuesday, November 4, 2014 - link

    Consoles (especially the XBOne) have a hard enough time hitting 60 fps @ 1080p as it is.
  • SuperVeloce - Friday, November 7, 2014 - link

    Assassin's creed unity is 30fps on consoles anyway... as i understand they wanted to force 30fps on PC as well...
  • wolsty7 - Tuesday, November 4, 2014 - link

    and early adopters get boned again
  • meacupla - Tuesday, November 4, 2014 - link

    Well, it's not like this wasn't foreseeable or expected, as the previous cards got the same treatment.

    But at least the pack is interesting, as opposed to borderlands:tps, which wasn't.
  • Mr Perfect - Tuesday, November 4, 2014 - link

    So... do these games have the UPlay crap in them? I seem to recall Ubisoft talking about cancelling UPlay, but I honestly haven't been paying much attention to them or their games.
  • Dahak - Wednesday, November 5, 2014 - link

    Yes most likely the uplay stuff is there but it seems to be moving more towards steam like

Log in

Don't have an account? Sign up now